spirv/nir: add support for int64

This adds the spirv->nir conversion for int64 types.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2017-02-15 04:51:56 +00:00
parent 7593f2ac1b
commit 48ebdbecc5
2 changed files with 32 additions and 2 deletions

View File

@@ -115,6 +115,8 @@ vtn_access_chain_to_deref(struct vtn_builder *b, struct vtn_access_chain *chain)
switch (base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
@@ -347,6 +349,8 @@ vtn_access_chain_to_offset(struct vtn_builder *b,
switch (base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
@@ -395,6 +399,8 @@ vtn_type_block_size(struct vtn_type *type)
switch (base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_DOUBLE: {
@@ -403,7 +409,9 @@ vtn_type_block_size(struct vtn_type *type)
if (cols > 1) {
assert(type->stride > 0);
return type->stride * cols;
} else if (base_type == GLSL_TYPE_DOUBLE) {
} else if (base_type == GLSL_TYPE_DOUBLE ||
base_type == GLSL_TYPE_UINT64 ||
base_type == GLSL_TYPE_INT64) {
return glsl_get_vector_elements(type->type) * 8;
} else {
return glsl_get_vector_elements(type->type) * 4;
@@ -526,6 +534,8 @@ _vtn_block_load_store(struct vtn_builder *b, nir_intrinsic_op op, bool load,
switch (base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
@@ -738,6 +748,8 @@ _vtn_variable_load_store(struct vtn_builder *b, bool load,
switch (base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_DOUBLE:
@@ -815,6 +827,8 @@ _vtn_variable_copy(struct vtn_builder *b, struct vtn_access_chain *dest,
switch (base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL: