changed gl_frame_buffer Xmax and Ymax to be exclusive boundary values
This commit is contained in:
@@ -1,8 +1,8 @@
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/* $Id: accum.c,v 1.24 2000/09/07 15:45:26 brianp Exp $ */
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/* $Id: accum.c,v 1.25 2000/09/08 21:28:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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* Version: 3.5
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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@@ -467,8 +467,8 @@ _mesa_clear_accum_buffer( GLcontext *ctx )
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b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
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a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
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/* size of region to clear */
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width = 4 * (ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1);
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height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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width = 4 * (ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin);
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height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
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/* ptr to first element to clear */
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row = ctx->DrawBuffer->Accum
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+ 4 * (ctx->DrawBuffer->Ymin * ctx->DrawBuffer->Width
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@@ -1,7 +1,8 @@
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/* $Id: buffers.c,v 1.11 2000/09/08 21:28:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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* Version: 3.5
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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@@ -90,8 +91,8 @@ clear_color_buffer_with_masking( GLcontext *ctx )
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{
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const GLint x = ctx->DrawBuffer->Xmin;
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const GLint y = ctx->DrawBuffer->Ymin;
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const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
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const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
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const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin;
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if (ctx->Visual->RGBAflag) {
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/* RGBA mode */
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@@ -140,8 +141,8 @@ clear_color_buffer(GLcontext *ctx)
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{
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const GLint x = ctx->DrawBuffer->Xmin;
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const GLint y = ctx->DrawBuffer->Ymin;
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const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
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const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
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const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin;
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const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
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if (ctx->Visual->RGBAflag) {
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@@ -255,8 +256,8 @@ _mesa_Clear( GLbitfield mask )
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if (ctx->RenderMode==GL_RENDER) {
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const GLint x = ctx->DrawBuffer->Xmin;
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const GLint y = ctx->DrawBuffer->Ymin;
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const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
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const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
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const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin;
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GLbitfield ddMask;
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GLbitfield newMask;
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@@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.83 2000/09/07 15:45:27 brianp Exp $ */
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/* $Id: context.c,v 1.84 2000/09/08 21:28:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -2050,3 +2050,20 @@ _mesa_Flush( void )
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(*ctx->Driver.Flush)( ctx );
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}
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}
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const char *_mesa_prim_name[GL_POLYGON+2] = {
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"GL_POINTS",
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"GL_LINES",
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"GL_LINE_LOOP",
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"GL_LINE_STRIP",
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"GL_TRIANGLES",
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"GL_TRIANGLE_STRIP",
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"GL_TRIANGLE_FAN",
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"GL_QUADS",
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"GL_QUAD_STRIP",
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"GL_POLYGON",
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"culled primitive"
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};
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@@ -1,4 +1,4 @@
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/* $Id: depth.c,v 1.17 2000/04/11 20:42:22 brianp Exp $ */
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/* $Id: depth.c,v 1.18 2000/09/08 21:28:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1629,7 +1629,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
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/* only clear scissor region */
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if (ctx->Visual->DepthBits <= 16) {
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const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual->DepthMax);
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const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
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const GLint width = ctx->DrawBuffer->Width;
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GLushort *dRow = (GLushort *) ctx->DrawBuffer->DepthBuffer
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+ ctx->DrawBuffer->Ymin * width + ctx->DrawBuffer->Xmin;
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@@ -1643,7 +1643,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
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}
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else {
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const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual->DepthMax);
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const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
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const GLint width = ctx->DrawBuffer->Width;
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GLuint *dRow = (GLuint *) ctx->DrawBuffer->DepthBuffer
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+ ctx->DrawBuffer->Ymin * width + ctx->DrawBuffer->Xmin;
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@@ -1,4 +1,4 @@
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/* $Id: drawpix.c,v 1.32 2000/09/06 17:44:52 brianp Exp $ */
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/* $Id: drawpix.c,v 1.33 2000/09/08 21:28:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -72,7 +72,7 @@ _mesa_clip_pixelrect(const GLcontext *ctx,
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}
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/* right clipping */
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if (*destX + *width > buffer->Xmax)
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*width -= (*destX + *width - buffer->Xmax - 1);
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*width -= (*destX + *width - buffer->Xmax);
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if (*width <= 0)
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return GL_FALSE;
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@@ -85,7 +85,7 @@ _mesa_clip_pixelrect(const GLcontext *ctx,
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}
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/* top clipping */
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if (*destY + *height > buffer->Ymax)
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*height -= (*destY + *height - buffer->Ymax - 1);
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*height -= (*destY + *height - buffer->Ymax);
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if (*height <= 0)
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return GL_TRUE;
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@@ -161,7 +161,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
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destX = ctx->DrawBuffer->Xmin;
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}
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if (destX + drawWidth > ctx->DrawBuffer->Xmax)
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drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax - 1);
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drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax);
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if (drawWidth <= 0)
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return GL_TRUE;
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@@ -172,7 +172,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
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destY = ctx->DrawBuffer->Ymin;
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}
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if (destY + drawHeight > ctx->DrawBuffer->Ymax)
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drawHeight -= (destY + drawHeight - ctx->DrawBuffer->Ymax - 1);
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drawHeight -= (destY + drawHeight - ctx->DrawBuffer->Ymax);
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if (drawHeight <= 0)
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return GL_TRUE;
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}
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@@ -185,15 +185,15 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
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destX = ctx->DrawBuffer->Xmin;
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}
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if (destX + drawWidth > ctx->DrawBuffer->Xmax)
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drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax - 1);
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drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax);
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if (drawWidth <= 0)
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return GL_TRUE;
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/* vertical clipping */
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if (destY > ctx->DrawBuffer->Ymax) {
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skipRows += (destY - ctx->DrawBuffer->Ymax - 1);
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drawHeight -= (destY - ctx->DrawBuffer->Ymax - 1);
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destY = ctx->DrawBuffer->Ymax + 1;
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skipRows += (destY - ctx->DrawBuffer->Ymax);
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drawHeight -= (destY - ctx->DrawBuffer->Ymax);
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destY = ctx->DrawBuffer->Ymax;
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}
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if (destY - drawHeight < ctx->DrawBuffer->Ymin)
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drawHeight -= (ctx->DrawBuffer->Ymin - (destY - drawHeight));
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.24 2000/09/07 15:45:27 brianp Exp $ */
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/* $Id: state.c,v 1.25 2000/09/08 21:28:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -892,8 +892,8 @@ void gl_update_state( GLcontext *ctx )
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/* update scissor region */
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ctx->DrawBuffer->Xmin = 0;
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ctx->DrawBuffer->Ymin = 0;
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ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width-1;
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ctx->DrawBuffer->Ymax = ctx->DrawBuffer->Height-1;
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ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width;
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ctx->DrawBuffer->Ymax = ctx->DrawBuffer->Height;
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if (ctx->Scissor.Enabled) {
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if (ctx->Scissor.X > ctx->DrawBuffer->Xmin) {
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ctx->DrawBuffer->Xmin = ctx->Scissor.X;
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@@ -901,11 +901,11 @@ void gl_update_state( GLcontext *ctx )
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if (ctx->Scissor.Y > ctx->DrawBuffer->Ymin) {
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ctx->DrawBuffer->Ymin = ctx->Scissor.Y;
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}
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if (ctx->Scissor.X + ctx->Scissor.Width - 1 < ctx->DrawBuffer->Xmax) {
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ctx->DrawBuffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width - 1;
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if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->Xmax) {
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ctx->DrawBuffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width;
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}
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if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < ctx->DrawBuffer->Ymax) {
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ctx->DrawBuffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height - 1;
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if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->Ymax) {
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ctx->DrawBuffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
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}
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}
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}
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@@ -1,8 +1,8 @@
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/* $Id: stencil.c,v 1.17 2000/08/30 18:23:08 brianp Exp $ */
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/* $Id: stencil.c,v 1.18 2000/09/08 21:28:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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* Version: 3.5
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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@@ -1275,11 +1275,11 @@ clear_software_stencil_buffer( GLcontext *ctx )
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if (ctx->Scissor.Enabled) {
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/* clear scissor region only */
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const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
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const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin;
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if (ctx->Stencil.WriteMask != STENCIL_MAX) {
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/* must apply mask to the clear */
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GLint y;
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for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) {
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for (y = ctx->DrawBuffer->Ymin; y < ctx->DrawBuffer->Ymax; y++) {
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const GLstencil mask = ctx->Stencil.WriteMask;
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const GLstencil invMask = ~mask;
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const GLstencil clearVal = (ctx->Stencil.Clear & mask);
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@@ -1293,7 +1293,7 @@ clear_software_stencil_buffer( GLcontext *ctx )
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else {
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/* no masking */
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GLint y;
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for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) {
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for (y = ctx->DrawBuffer->Ymin; y < ctx->DrawBuffer->Ymax; y++) {
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GLstencil *stencil = STENCIL_ADDRESS( ctx->DrawBuffer->Xmin, y );
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#if STENCIL_BITS==8
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MEMSET( stencil, ctx->Stencil.Clear, width * sizeof(GLstencil) );
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@@ -1356,11 +1356,11 @@ clear_hardware_stencil_buffer( GLcontext *ctx )
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if (ctx->Scissor.Enabled) {
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/* clear scissor region only */
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const GLint x = ctx->DrawBuffer->Xmin;
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const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
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const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin;
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if (ctx->Stencil.WriteMask != STENCIL_MAX) {
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/* must apply mask to the clear */
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GLint y;
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for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) {
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for (y = ctx->DrawBuffer->Ymin; y < ctx->DrawBuffer->Ymax; y++) {
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const GLstencil mask = ctx->Stencil.WriteMask;
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const GLstencil invMask = ~mask;
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const GLstencil clearVal = (ctx->Stencil.Clear & mask);
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@@ -1380,7 +1380,7 @@ clear_hardware_stencil_buffer( GLcontext *ctx )
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for (i = 0; i < width; i++) {
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stencil[i] = ctx->Stencil.Clear;
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}
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for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) {
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for (y = ctx->DrawBuffer->Ymin; y < ctx->DrawBuffer->Ymax; y++) {
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(*ctx->Driver.WriteStencilSpan)(ctx, x, y, width, stencil, NULL);
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}
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}
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