changed gl_frame_buffer Xmax and Ymax to be exclusive boundary values
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@@ -1,4 +1,4 @@
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/* $Id: depth.c,v 1.17 2000/04/11 20:42:22 brianp Exp $ */
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/* $Id: depth.c,v 1.18 2000/09/08 21:28:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1629,7 +1629,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
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/* only clear scissor region */
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if (ctx->Visual->DepthBits <= 16) {
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const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual->DepthMax);
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const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
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const GLint width = ctx->DrawBuffer->Width;
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GLushort *dRow = (GLushort *) ctx->DrawBuffer->DepthBuffer
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+ ctx->DrawBuffer->Ymin * width + ctx->DrawBuffer->Xmin;
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@@ -1643,7 +1643,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
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}
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else {
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const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual->DepthMax);
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const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
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const GLint width = ctx->DrawBuffer->Width;
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GLuint *dRow = (GLuint *) ctx->DrawBuffer->DepthBuffer
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+ ctx->DrawBuffer->Ymin * width + ctx->DrawBuffer->Xmin;
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