s/buffer/arrays/
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@@ -109,7 +109,6 @@ _mesa_initialize_array_object( GLcontext *ctx,
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{
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GLuint i;
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obj->Name = name;
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/* Vertex arrays */
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@@ -245,7 +244,6 @@ _mesa_BindVertexArrayAPPLE( GLuint id )
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struct gl_array_object *newObj = NULL;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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ASSERT(oldObj != NULL);
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if ( oldObj->Name == id )
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@@ -353,13 +351,13 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
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/**
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* Generate a set of unique array object IDs and store them in \c buffer.
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* Generate a set of unique array object IDs and store them in \c arrays.
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*
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* \param n Number of IDs to generate.
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* \param buffer Array of \c n locations to store the IDs.
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* \param arrays Array of \c n locations to store the IDs.
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*/
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void GLAPIENTRY
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_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer)
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_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint first;
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@@ -371,7 +369,7 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer)
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return;
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}
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if (!buffer) {
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if (!arrays) {
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return;
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}
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@@ -394,7 +392,7 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer)
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return;
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}
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_mesa_save_array_object(ctx, obj);
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buffer[i] = first + i;
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arrays[i] = first + i;
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}
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_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
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