radv: fix ignoring the vertex attribute stride if set as dynamic
The vertex attribute stride should be ignored, so make sure it's initialized to zero if dynamic to avoid computing a wrong offset. The fact that each element of pStrides must be greater than or equal to the maximum extent of all vertex input attributes fetched saves us one user SGPR for the dynamic stride. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3627 Cc: 20.2 Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7101>
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@@ -2394,6 +2394,7 @@ radv_generate_graphics_pipeline_key(const struct radv_pipeline *pipeline,
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pCreateInfo->pVertexInputState;
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const VkPipelineVertexInputDivisorStateCreateInfoEXT *divisor_state =
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vk_find_struct_const(input_state->pNext, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT);
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bool uses_dynamic_stride = false;
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struct radv_pipeline_key key;
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memset(&key, 0, sizeof(key));
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@@ -2419,6 +2420,16 @@ radv_generate_graphics_pipeline_key(const struct radv_pipeline *pipeline,
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}
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}
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if (pCreateInfo->pDynamicState) {
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uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
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for (uint32_t i = 0; i < count; i++) {
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if (pCreateInfo->pDynamicState->pDynamicStates[i] == VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT) {
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uses_dynamic_stride = true;
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break;
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}
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}
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}
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for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
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const VkVertexInputAttributeDescription *desc =
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&input_state->pVertexAttributeDescriptions[i];
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@@ -2442,7 +2453,26 @@ radv_generate_graphics_pipeline_key(const struct radv_pipeline *pipeline,
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key.vertex_attribute_formats[location] = data_format | (num_format << 4);
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key.vertex_attribute_bindings[location] = desc->binding;
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key.vertex_attribute_offsets[location] = desc->offset;
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key.vertex_attribute_strides[location] = radv_get_attrib_stride(input_state, desc->binding);
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if (!uses_dynamic_stride) {
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/* From the Vulkan spec 1.2.157:
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*
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* "If the bound pipeline state object was created
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* with the
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* VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT
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* dynamic state enabled then pStrides[i] specifies
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* the distance in bytes between two consecutive
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* elements within the corresponding buffer. In this
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* case the VkVertexInputBindingDescription::stride
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* state from the pipeline state object is ignored."
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*
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* Make sure the vertex attribute stride is zero to
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* avoid computing a wrong offset if it's initialized
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* to something else than zero.
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*/
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key.vertex_attribute_strides[location] =
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radv_get_attrib_stride(input_state, desc->binding);
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}
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enum ac_fetch_format adjust = AC_FETCH_FORMAT_NONE;
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if (pipeline->device->physical_device->rad_info.chip_class <= GFX8 &&
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