iris: s/hwcso/state/g
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@@ -74,62 +74,62 @@ iris_create_shader_state(struct pipe_context *ctx,
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}
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static void
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iris_delete_shader_state(struct pipe_context *ctx, void *hwcso)
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iris_delete_shader_state(struct pipe_context *ctx, void *state)
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{
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struct iris_uncompiled_shader *ish = hwcso;
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struct iris_uncompiled_shader *ish = state;
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ralloc_free(ish->base.ir.nir);
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free(ish);
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}
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static void
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iris_bind_vs_state(struct pipe_context *ctx, void *hwcso)
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iris_bind_vs_state(struct pipe_context *ctx, void *state)
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{
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struct iris_context *ice = (struct iris_context *)ctx;
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ice->shaders.uncompiled[MESA_SHADER_VERTEX] = hwcso;
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ice->shaders.uncompiled[MESA_SHADER_VERTEX] = state;
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ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_VS;
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}
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static void
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iris_bind_tcs_state(struct pipe_context *ctx, void *hwcso)
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iris_bind_tcs_state(struct pipe_context *ctx, void *state)
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{
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struct iris_context *ice = (struct iris_context *)ctx;
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ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL] = hwcso;
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ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL] = state;
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ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_TCS;
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}
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static void
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iris_bind_tes_state(struct pipe_context *ctx, void *hwcso)
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iris_bind_tes_state(struct pipe_context *ctx, void *state)
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{
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struct iris_context *ice = (struct iris_context *)ctx;
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if (!!hwcso != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
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if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
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ice->state.dirty |= IRIS_DIRTY_URB;
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ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL] = hwcso;
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ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL] = state;
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ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_TES;
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}
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static void
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iris_bind_gs_state(struct pipe_context *ctx, void *hwcso)
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iris_bind_gs_state(struct pipe_context *ctx, void *state)
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{
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struct iris_context *ice = (struct iris_context *)ctx;
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if (!!hwcso != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
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if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
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ice->state.dirty |= IRIS_DIRTY_URB;
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ice->shaders.uncompiled[MESA_SHADER_GEOMETRY] = hwcso;
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ice->shaders.uncompiled[MESA_SHADER_GEOMETRY] = state;
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ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_GS;
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}
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static void
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iris_bind_fs_state(struct pipe_context *ctx, void *hwcso)
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iris_bind_fs_state(struct pipe_context *ctx, void *state)
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{
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struct iris_context *ice = (struct iris_context *)ctx;
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ice->shaders.uncompiled[MESA_SHADER_FRAGMENT] = hwcso;
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ice->shaders.uncompiled[MESA_SHADER_FRAGMENT] = state;
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ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_FS;
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}
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