mesa: fix issues around multisample enable
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
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@@ -254,7 +254,7 @@ static void update_raster_state( struct st_context *st )
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raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
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/* _NEW_MULTISAMPLE */
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if (ctx->Multisample.Enabled)
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if (ctx->Multisample._Enabled)
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raster->multisample = 1;
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/* _NEW_SCISSOR */
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