mesa: fix issues around multisample enable
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
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@@ -288,6 +288,20 @@ update_viewport_matrix(GLcontext *ctx)
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}
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/**
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* Update derived multisample state.
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*/
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static void
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update_multisample(GLcontext *ctx)
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{
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ctx->Multisample._Enabled = GL_FALSE;
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if (ctx->DrawBuffer) {
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if (ctx->DrawBuffer->Visual.sampleBuffers)
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ctx->Multisample._Enabled = GL_TRUE;
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}
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}
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/**
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* Update derived color/blend/logicop state.
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*/
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@@ -425,6 +439,9 @@ _mesa_update_state_locked( GLcontext *ctx )
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if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
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update_viewport_matrix(ctx);
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if (new_state & _NEW_MULTISAMPLE)
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update_multisample( ctx );
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if (new_state & _NEW_COLOR)
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update_color( ctx );
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