llvmpipe: enable ARB_texture_gather
Just announce support for 4 components. While here also increase the max/min texel offsets (the limit is completely artificial, was chosen because that's what other hardware did, however there's other drivers using larger limits). Over a thousand little piglits skip->pass. v2: update docs/GL3.txt Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@@ -115,7 +115,7 @@ GL 4.0, GLSL 4.00:
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GL_ARB_tessellation_shader started (Chris, Ilia)
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GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
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GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
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GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi)
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GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
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GL_ARB_texture_query_lod DONE (i965, nv50, nvc0, r600, radeonsi)
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GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
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GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
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@@ -180,10 +180,10 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
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/* this is a lie could support arbitrary large offsets */
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case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
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case PIPE_CAP_MIN_TEXEL_OFFSET:
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return -8;
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return -32;
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case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
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case PIPE_CAP_MAX_TEXEL_OFFSET:
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return 7;
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return 31;
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case PIPE_CAP_CONDITIONAL_RENDER:
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return 1;
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case PIPE_CAP_TEXTURE_BARRIER:
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@@ -249,6 +249,7 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
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case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
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return 1;
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case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
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return 4;
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case PIPE_CAP_TEXTURE_GATHER_SM5:
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case PIPE_CAP_TEXTURE_QUERY_LOD:
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case PIPE_CAP_SAMPLE_SHADING:
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