r600g: inline r600_blit_push_depth and use resource_copy_region
We are going to have a separate resource for depth texturing and transfers and this is just a transfer thing.
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@@ -384,19 +384,3 @@ void r600_init_blit_functions(struct r600_context *rctx)
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rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
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rctx->context.resource_copy_region = r600_resource_copy_region;
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}
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void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
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{
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struct pipe_box sbox;
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sbox.x = sbox.y = sbox.z = 0;
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sbox.width = texture->resource.b.b.width0;
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sbox.height = texture->resource.b.b.height0;
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/* XXX that might be wrong */
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sbox.depth = 1;
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r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
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0, 0, 0,
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(struct pipe_resource *)texture->flushed_depth_texture, 0,
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&sbox);
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}
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@@ -405,7 +405,6 @@ boolean evergreen_is_format_supported(struct pipe_screen *screen,
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/* r600_blit.c */
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void r600_init_blit_functions(struct r600_context *rctx);
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void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
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void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
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void r600_flush_depth_textures(struct r600_context *rctx);
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/* r600_buffer.c */
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@@ -906,7 +906,17 @@ void r600_texture_transfer_destroy(struct pipe_context *ctx,
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if (rtex->is_depth && !rtex->is_flushing_texture) {
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if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture) {
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r600_blit_push_depth(ctx, rtex);
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struct pipe_box sbox;
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sbox.x = sbox.y = sbox.z = 0;
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sbox.width = texture->width0;
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sbox.height = texture->height0;
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/* XXX that might be wrong */
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sbox.depth = 1;
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ctx->resource_copy_region(ctx, texture, 0, 0, 0, 0,
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&rtex->flushed_depth_texture->resource.b.b, 0,
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&sbox);
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}
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}
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