mesa: Replace the EmitNoIfs compiler flag with a MaxIfDepth flag.
This is a better, more fine-grained way of lowering if statements. Fixes the game And Yet It Moves on nv50. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -173,7 +173,7 @@ void st_init_limits(struct st_context *st)
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options->EmitNoNoise = TRUE;
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/* TODO: make these more fine-grained if anyone needs it */
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options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
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options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
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