mesa: Replace the EmitNoIfs compiler flag with a MaxIfDepth flag.
This is a better, more fine-grained way of lowering if statements. Fixes the game And Yet It Moves on nv50. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -3119,7 +3119,7 @@ get_mesa_program(struct gl_context *ctx,
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switch (mesa_inst->Opcode) {
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case OPCODE_IF:
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if (options->EmitNoIfs) {
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if (options->MaxIfDepth == 0) {
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linker_warning(shader_program,
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"Couldn't flatten if-statement. "
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"This will likely result in software "
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@@ -3241,10 +3241,10 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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progress = lower_quadop_vector(ir, true) || progress;
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if (options->EmitNoIfs) {
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if (options->MaxIfDepth == 0)
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progress = lower_discard(ir) || progress;
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progress = lower_if_to_cond_assign(ir) || progress;
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}
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progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
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if (options->EmitNoNoise)
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progress = lower_noise(ir) || progress;
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