diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 0aa916a9c12..8a45995d868 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -432,7 +432,7 @@ standalone_compile_shader(const struct standalone_options *_options, } if (options->lower_precision) { - for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) { + for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_COMPUTE; i++) { struct gl_shader_compiler_options *options = &ctx->Const.ShaderCompilerOptions[i]; options->LowerPrecisionFloat16 = true;