intel/compiler: Remove unused data members
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19586>
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@@ -461,7 +461,6 @@ public:
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*/
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int *push_constant_loc;
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fs_reg scratch_base;
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fs_reg frag_depth;
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fs_reg frag_stencil;
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fs_reg sample_mask;
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@@ -533,7 +532,6 @@ public:
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fs_reg wpos_w;
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fs_reg pixel_w;
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fs_reg delta_xy[BRW_BARYCENTRIC_MODE_COUNT];
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fs_reg shader_start_time;
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fs_reg final_gs_vertex_count;
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fs_reg control_data_bits;
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fs_reg invocation_id;
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@@ -113,8 +113,6 @@ public:
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brw_analysis<brw::vec4_live_variables, backend_shader> live_analysis;
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brw_analysis<brw::performance, vec4_visitor> performance_analysis;
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bool need_all_constants_in_pull_buffer;
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/* Regs for vertex results. Generated at ir_variable visiting time
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* for the ir->location's used.
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*/
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@@ -123,8 +121,6 @@ public:
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const char *output_reg_annotation[VARYING_SLOT_TESS_MAX];
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int uniforms;
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src_reg shader_start_time;
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bool run();
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void fail(const char *msg, ...);
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@@ -1363,7 +1363,6 @@ vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
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ubo_push_start(),
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push_length(0),
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live_analysis(this), performance_analysis(this),
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need_all_constants_in_pull_buffer(false),
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no_spills(no_spills),
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last_scratch(0)
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{
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