nir: generate lowered IO in nir_lower_passthrough_edgeflags
Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6442>
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@@ -35,12 +35,57 @@ lower_impl(nir_function_impl *impl)
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nir_builder_init(&b, impl);
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b.cursor = nir_before_cf_list(&impl->body);
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/* The edge flag is the last input in st/mesa. */
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assert(shader->num_inputs == util_bitcount64(shader->info.inputs_read));
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assert(shader->num_outputs == util_bitcount64(shader->info.outputs_written));
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/* Lowered IO only uses intrinsics. It doesn't use variables. */
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if (shader->info.io_lowered) {
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/* Load an edge flag. */
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nir_intrinsic_instr *load =
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nir_intrinsic_instr_create(shader, nir_intrinsic_load_input);
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load->num_components = 1;
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load->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
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nir_ssa_dest_init(&load->instr, &load->dest,
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load->num_components, 32, NULL);
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nir_intrinsic_set_base(load, shader->num_inputs++);
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nir_intrinsic_set_component(load, 0);
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nir_intrinsic_set_type(load, nir_type_float32);
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nir_io_semantics load_sem = {0};
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load_sem.location = VERT_ATTRIB_EDGEFLAG;
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load_sem.num_slots = 1;
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nir_intrinsic_set_io_semantics(load, load_sem);
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nir_builder_instr_insert(&b, &load->instr);
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/* Store an edge flag. */
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nir_intrinsic_instr *store =
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nir_intrinsic_instr_create(shader, nir_intrinsic_store_output);
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store->num_components = 1;
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store->src[0] = nir_src_for_ssa(&load->dest.ssa);
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store->src[1] = nir_src_for_ssa(nir_imm_int(&b, 0));
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nir_intrinsic_set_base(store, shader->num_outputs++);
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nir_intrinsic_set_component(store, 0);
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nir_intrinsic_set_type(store, nir_type_float32);
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nir_intrinsic_set_write_mask(store, 0x1);
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nir_io_semantics semantics = {0};
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semantics.location = VARYING_SLOT_EDGE;
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semantics.num_slots = 1;
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nir_intrinsic_set_io_semantics(store, semantics);
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nir_builder_instr_insert(&b, &store->instr);
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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return;
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}
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in = nir_variable_create(shader, nir_var_shader_in,
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glsl_vec4_type(), "edgeflag_in");
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in->data.location = VERT_ATTRIB_EDGEFLAG;
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/* The edge flag is the last input in st/mesa. */
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assert(shader->num_inputs == util_bitcount64(shader->info.inputs_read));
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in->data.driver_location = shader->num_inputs++;
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shader->info.inputs_read |= BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG);
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