st/glsl_to_nir: pass gl_shader_program to st_finalize_nir()

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2017-11-01 16:20:36 +11:00
parent 806721429a
commit 4837ad4832
3 changed files with 11 additions and 27 deletions

View File

@@ -562,7 +562,8 @@ st_create_vp_variant(struct st_context *st,
vpv->num_inputs++;
}
st_finalize_nir(st, &stvp->Base, vpv->tgsi.ir.nir);
st_finalize_nir(st, &stvp->Base, stvp->shader_program,
vpv->tgsi.ir.nir);
vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
/* driver takes ownership of IR: */
@@ -1088,7 +1089,7 @@ st_create_fp_variant(struct st_context *st,
NIR_PASS_V(tgsi.ir.nir, nir_lower_tex, &options);
}
st_finalize_nir(st, &stfp->Base, tgsi.ir.nir);
st_finalize_nir(st, &stfp->Base, stfp->shader_program, tgsi.ir.nir);
if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv)) {
/* This pass needs to happen *after* nir_lower_sampler */
@@ -1638,7 +1639,8 @@ st_get_basic_variant(struct st_context *st,
if (prog->tgsi.type == PIPE_SHADER_IR_NIR) {
tgsi.type = PIPE_SHADER_IR_NIR;
tgsi.ir.nir = nir_shader_clone(NULL, prog->tgsi.ir.nir);
st_finalize_nir(st, &prog->Base, tgsi.ir.nir);
st_finalize_nir(st, &prog->Base, prog->shader_program,
tgsi.ir.nir);
} else
tgsi = prog->tgsi;
/* fill in new variant */
@@ -1772,7 +1774,7 @@ st_translate_compute_program(struct st_context *st,
MESA_SHADER_COMPUTE);
/* no compute variants: */
st_finalize_nir(st, &stcp->Base, nir);
st_finalize_nir(st, &stcp->Base, stcp->shader_program, nir);
stcp->tgsi.ir_type = PIPE_SHADER_IR_NIR;
stcp->tgsi.prog = nir;