glsl: use reproducible name for lowered const arrays

Otherwise we can end up with mismatching names between the cached
binary and the cached metadata.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Timothy Arceri
2016-04-14 16:48:39 +10:00
parent 017081a3e5
commit 481d8ec291
3 changed files with 19 additions and 6 deletions

View File

@@ -126,7 +126,7 @@ bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
exec_list *instructions, bool lower_input, bool lower_output,
bool lower_temp, bool lower_uniform);
bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
bool lower_const_arrays_to_uniforms(exec_list *instructions);
bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage);
bool lower_clip_cull_distance(struct gl_shader_program *prog,
gl_linked_shader *shader);
void lower_output_reads(unsigned stage, exec_list *instructions);