freedreno/replay: Add WSL backend for Windows
d3dkmthk.h contains only non driver specific structs, private data structs are not defined anywhere public but contain important information for memory allocation and submissions. Luckily only small parts of these structs are relevant for what we want to do and most of them are not changed between calls. Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26101>
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include/drm-uapi/d3dkmthk.h
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include/drm-uapi/d3dkmthk.h
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