mesa/glsl: set num_textures per stage directly in shader_info

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Timothy Arceri
2016-11-04 11:40:10 +11:00
parent c46a630000
commit 4807a83da0
6 changed files with 5 additions and 6 deletions

View File

@@ -1315,7 +1315,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
uniform_size.process(var);
}
sh->num_samplers = uniform_size.num_shader_samplers;
sh->Program->info.num_textures = uniform_size.num_shader_samplers;
sh->NumImages = uniform_size.num_shader_images;
sh->num_uniform_components = uniform_size.num_shader_uniform_components;
sh->num_combined_uniform_components = sh->num_uniform_components;