mesa/glsl: set num_textures per stage directly in shader_info
Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -1315,7 +1315,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
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uniform_size.process(var);
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}
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sh->num_samplers = uniform_size.num_shader_samplers;
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sh->Program->info.num_textures = uniform_size.num_shader_samplers;
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sh->NumImages = uniform_size.num_shader_images;
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sh->num_uniform_components = uniform_size.num_shader_uniform_components;
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sh->num_combined_uniform_components = sh->num_uniform_components;
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