mesa/glsl: set num_textures per stage directly in shader_info

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Timothy Arceri
2016-11-04 11:40:10 +11:00
parent c46a630000
commit 4807a83da0
6 changed files with 5 additions and 6 deletions

View File

@@ -149,7 +149,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
if (shader_prog->Label)
shader->info->label = ralloc_strdup(shader, shader_prog->Label);
shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed);
shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize;
shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize;
shader->info->has_transform_feedback_varyings =