nir: move callsite of lower_outputs_to_temporaries

Going to convert this pass to parameterized lower_io_to_temporaries, and
we want the user to be able to specify whether to lower outputs or
inputs or both.  The restriction of running this pass before validate
to avoid output reads no longer applies.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Rob Clark
2016-03-25 13:47:15 -04:00
parent 5261947260
commit 47fcef9a20
3 changed files with 1 additions and 6 deletions

View File

@@ -143,8 +143,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
v2.run(sh->ir);
visit_exec_list(sh->ir, &v1);
nir_lower_outputs_to_temporaries(shader, nir_shader_get_entrypoint(shader));
shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
if (shader_prog->Label)
shader->info.label = ralloc_strdup(shader, shader_prog->Label);

View File

@@ -25,10 +25,6 @@
* Implements a pass that lowers output variables to a temporary plus an
* output variable with a single copy at each exit point of the shader.
* This way the output variable is only ever written.
*
* Because valid NIR requires that output variables are never read, this
* pass is more of a helper for NIR producers and must be run before the
* shader is ever validated.
*/
#include "nir.h"

View File

@@ -563,6 +563,7 @@ brw_create_nir(struct brw_context *brw,
/* First, lower the GLSL IR or Mesa IR to NIR */
if (shader_prog) {
nir = glsl_to_nir(shader_prog, stage, options);
OPT_V(nir_lower_outputs_to_temporaries, nir_shader_get_entrypoint(nir));
} else {
nir = prog_to_nir(prog, options);
OPT_V(nir_convert_to_ssa); /* turn registers into SSA */