radv: remove dead code in radv_pipeline_get_nir()
We either import the NIR or the assembly, so this was never reached. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22264>
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@@ -2765,10 +2765,6 @@ radv_pipeline_get_nir(struct radv_device *device, struct radv_graphics_pipeline
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if (!stages[s].entrypoint)
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if (!stages[s].entrypoint)
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continue;
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continue;
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/* Do not try to get the NIR when we already have the assembly. */
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if (pipeline->base.shaders[s])
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continue;
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int64_t stage_start = os_time_get_nano();
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int64_t stage_start = os_time_get_nano();
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assert(retain_shaders || pipeline->base.shaders[s] == NULL);
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assert(retain_shaders || pipeline->base.shaders[s] == NULL);
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