nir/lower_var_copies: Use a shader rather than a void *mem_ctx
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@@ -2312,7 +2312,7 @@ bool nir_inline_functions(nir_shader *shader);
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bool nir_propagate_invariant(nir_shader *shader);
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void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx);
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void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, nir_shader *shader);
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void nir_lower_var_copies(nir_shader *shader);
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bool nir_lower_global_vars_to_local(nir_shader *shader);
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@@ -77,7 +77,8 @@ deref_next_wildcard_parent(nir_deref *deref)
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static void
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emit_copy_load_store(nir_intrinsic_instr *copy_instr,
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nir_deref_var *dest_head, nir_deref_var *src_head,
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nir_deref *dest_tail, nir_deref *src_tail, void *mem_ctx)
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nir_deref *dest_tail, nir_deref *src_tail,
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nir_shader *shader)
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{
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/* Find the next pair of wildcards */
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nir_deref *src_arr_parent = deref_next_wildcard_parent(src_tail);
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@@ -103,7 +104,7 @@ emit_copy_load_store(nir_intrinsic_instr *copy_instr,
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src_arr->base_offset = i;
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dest_arr->base_offset = i;
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emit_copy_load_store(copy_instr, dest_head, src_head,
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&dest_arr->deref, &src_arr->deref, mem_ctx);
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&dest_arr->deref, &src_arr->deref, shader);
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}
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src_arr->deref_array_type = nir_deref_array_type_wildcard;
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dest_arr->deref_array_type = nir_deref_array_type_wildcard;
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@@ -119,7 +120,7 @@ emit_copy_load_store(nir_intrinsic_instr *copy_instr,
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unsigned bit_size = glsl_get_bit_size(src_tail->type);
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nir_intrinsic_instr *load =
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nir_intrinsic_instr_create(mem_ctx, nir_intrinsic_load_var);
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nir_intrinsic_instr_create(shader, nir_intrinsic_load_var);
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load->num_components = num_components;
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load->variables[0] = nir_deref_var_clone(src_head, load);
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nir_ssa_dest_init(&load->instr, &load->dest, num_components, bit_size,
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@@ -128,7 +129,7 @@ emit_copy_load_store(nir_intrinsic_instr *copy_instr,
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nir_instr_insert_before(©_instr->instr, &load->instr);
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nir_intrinsic_instr *store =
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nir_intrinsic_instr_create(mem_ctx, nir_intrinsic_store_var);
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nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
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store->num_components = num_components;
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nir_intrinsic_set_write_mask(store, (1 << num_components) - 1);
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store->variables[0] = nir_deref_var_clone(dest_head, store);
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@@ -145,18 +146,18 @@ emit_copy_load_store(nir_intrinsic_instr *copy_instr,
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* The new instructions are placed before the copy instruction in the IR.
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*/
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void
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nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx)
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nir_lower_var_copy_instr(nir_intrinsic_instr *copy, nir_shader *shader)
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{
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assert(copy->intrinsic == nir_intrinsic_copy_var);
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emit_copy_load_store(copy, copy->variables[0], copy->variables[1],
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©->variables[0]->deref,
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©->variables[1]->deref, mem_ctx);
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©->variables[1]->deref, shader);
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}
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static void
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lower_var_copies_impl(nir_function_impl *impl)
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{
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void *mem_ctx = ralloc_parent(impl);
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nir_shader *shader = impl->function->shader;
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nir_foreach_block(block, impl) {
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nir_foreach_instr_safe(instr, block) {
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@@ -167,7 +168,7 @@ lower_var_copies_impl(nir_function_impl *impl)
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if (copy->intrinsic != nir_intrinsic_copy_var)
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continue;
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nir_lower_var_copy_instr(copy, mem_ctx);
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nir_lower_var_copy_instr(copy, shader);
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nir_instr_remove(©->instr);
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ralloc_free(copy);
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