glsl: minor simplification in assign_varying_locations()
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -2514,13 +2514,11 @@ assign_varying_locations(struct gl_context *ctx,
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*/
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foreach_in_list(ir_instruction, node, consumer->ir) {
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ir_variable *const input_var = node->as_variable();
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if (input_var == NULL || input_var->data.mode != ir_var_shader_in)
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continue;
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if (input_var && input_var->data.mode == ir_var_shader_in) {
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matches.record(NULL, input_var);
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}
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}
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}
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for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
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if (!tfeedback_decls[i].is_varying())
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