glsl: minor simplification in assign_varying_locations()
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
@@ -2514,11 +2514,9 @@ assign_varying_locations(struct gl_context *ctx,
|
|||||||
*/
|
*/
|
||||||
foreach_in_list(ir_instruction, node, consumer->ir) {
|
foreach_in_list(ir_instruction, node, consumer->ir) {
|
||||||
ir_variable *const input_var = node->as_variable();
|
ir_variable *const input_var = node->as_variable();
|
||||||
|
if (input_var && input_var->data.mode == ir_var_shader_in) {
|
||||||
if (input_var == NULL || input_var->data.mode != ir_var_shader_in)
|
matches.record(NULL, input_var);
|
||||||
continue;
|
}
|
||||||
|
|
||||||
matches.record(NULL, input_var);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user