enable and clean-up of paletted texture code

This commit is contained in:
Brian Paul
2000-05-23 23:26:30 +00:00
parent f59afc9aad
commit 478beace47
2 changed files with 35 additions and 34 deletions

View File

@@ -700,7 +700,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
}
}
/* now make the GL_RENDERER string */
sprintf(buffer, "Mesa DRI %s 20000420", hardware);
sprintf(buffer, "Mesa DRI %s 20000510", hardware);
return buffer;
}
case GL_VENDOR:
@@ -900,7 +900,6 @@ void fxDDInitExtensions( GLcontext *ctx )
gl_extensions_disable(ctx, "GL_EXT_blend_minmax");
gl_extensions_disable(ctx, "GL_EXT_blend_subtract");
gl_extensions_disable(ctx, "GL_EXT_blend_color");
gl_extensions_disable(ctx, "GL_EXT_paletted_texture");
gl_extensions_add(ctx, DEFAULT_ON, "3DFX_set_global_palette", 0);

View File

@@ -325,31 +325,31 @@ void fxDDTexParam(GLcontext *ctx, GLenum target, struct gl_texture_object *tObj,
void fxDDTexDel(GLcontext *ctx, struct gl_texture_object *tObj)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
tfxTexInfo *ti=fxTMGetTexInfo(tObj);
fxMesaContext fxMesa = FX_CONTEXT(ctx);
tfxTexInfo *ti = fxTMGetTexInfo(tObj);
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDTexDel(%d,%x)\n",tObj->Name,(GLuint)ti);
if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr, "fxmesa: fxDDTexDel(%d,%p)\n", tObj->Name, ti);
}
if (!ti)
return;
fxTMFreeTexture(fxMesa,tObj);
fxTMFreeTexture(fxMesa, tObj);
FREE(ti);
tObj->DriverData=NULL;
tObj->DriverData = NULL;
ctx->NewState|=NEW_TEXTURING;
ctx->NewState |= NEW_TEXTURING;
}
/*
* Convert gl_color_table table to Glide's format.
* Convert a gl_color_table texture palette to Glide's format.
*/
static void convertPalette(FxU32 data[256], const struct gl_color_table *table)
static void
convertPalette(FxU32 data[256], const struct gl_color_table *table)
{
const GLubyte *tableUB = (const GLubyte *) table->Table;
GLint width = table->Size;
@@ -415,28 +415,28 @@ static void convertPalette(FxU32 data[256], const struct gl_color_table *table)
void fxDDTexPalette(GLcontext *ctx, struct gl_texture_object *tObj)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
fxMesaContext fxMesa = FX_CONTEXT(ctx);
if (tObj) {
/* per-texture palette */
tfxTexInfo *ti;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDTexPalette(%d,%x)\n",
tObj->Name,(GLuint)tObj->DriverData);
if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr, "fxmesa: fxDDTexPalette(%d,%x)\n",
tObj->Name, (GLuint) tObj->DriverData);
}
if (!tObj->DriverData)
tObj->DriverData=fxAllocTexObjData(fxMesa);
ti=fxTMGetTexInfo(tObj);
tObj->DriverData = fxAllocTexObjData(fxMesa);
ti = fxTMGetTexInfo(tObj);
convertPalette(ti->palette.data, &tObj->Palette);
fxTexInvalidate(ctx,tObj);
fxTexInvalidate(ctx, tObj);
}
else {
/* global texture palette */
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDTexPalette(global)\n");
if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr, "fxmesa: fxDDTexPalette(global)\n");
}
convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette);
fxMesa->new_state|=FX_NEW_TEXTURING;
fxMesa->new_state |= FX_NEW_TEXTURING;
ctx->Driver.RenderStart = fxSetupFXUnits;
}
}
@@ -444,33 +444,35 @@ void fxDDTexPalette(GLcontext *ctx, struct gl_texture_object *tObj)
void fxDDTexUseGlbPalette(GLcontext *ctx, GLboolean state)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
fxMesaContext fxMesa = FX_CONTEXT(ctx);
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDTexUseGlbPalette(%d)\n",state);
}
if(state) {
fxMesa->haveGlobalPaletteTexture=1;
if (state) {
fxMesa->haveGlobalPaletteTexture = 1;
FX_grTexDownloadTable(GR_TMU0,GR_TEXTABLE_PALETTE,&(fxMesa->glbPalette));
FX_grTexDownloadTable(GR_TMU0,GR_TEXTABLE_PALETTE, &(fxMesa->glbPalette));
if (fxMesa->haveTwoTMUs)
FX_grTexDownloadTable(GR_TMU1,GR_TEXTABLE_PALETTE,&(fxMesa->glbPalette));
} else {
fxMesa->haveGlobalPaletteTexture=0;
FX_grTexDownloadTable(GR_TMU1, GR_TEXTABLE_PALETTE, &(fxMesa->glbPalette));
}
else {
fxMesa->haveGlobalPaletteTexture = 0;
if((ctx->Texture.Unit[0].Current==ctx->Texture.Unit[0].CurrentD[2]) &&
(ctx->Texture.Unit[0].Current!=NULL)) {
struct gl_texture_object *tObj=ctx->Texture.Unit[0].Current;
if ((ctx->Texture.Unit[0].Current == ctx->Texture.Unit[0].CurrentD[2]) &&
(ctx->Texture.Unit[0].Current != NULL)) {
struct gl_texture_object *tObj = ctx->Texture.Unit[0].Current;
if (!tObj->DriverData)
tObj->DriverData=fxAllocTexObjData(fxMesa);
tObj->DriverData = fxAllocTexObjData(fxMesa);
fxTexInvalidate(ctx,tObj);
fxTexInvalidate(ctx, tObj);
}
}
}
static int logbase2(int n)
{
GLint i = 1;