pass ctx to fetch_vector4_deriv()

This commit is contained in:
Brian Paul
2003-11-22 18:29:43 +00:00
parent 96ad2cde2c
commit 4774cd9568

View File

@@ -181,7 +181,8 @@ fetch_vector4( GLcontext *ctx,
* need to execute another instance of the program (ugh)!
*/
static GLboolean
fetch_vector4_deriv( const struct fp_src_register *source,
fetch_vector4_deriv( GLcontext *ctx,
const struct fp_src_register *source,
const struct sw_span *span,
char xOrY, GLint column, GLfloat result[4] )
{
@@ -640,7 +641,8 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], aNext[4], result[4];
struct fp_machine dMachine;
if (!fetch_vector4_deriv(&inst->SrcReg[0], span, 'X', column, result)) {
if (!fetch_vector4_deriv(ctx, &inst->SrcReg[0], span, 'X',
column, result)) {
/* This is tricky. Make a copy of the current machine state,
* increment the input registers by the dx or dy partial
* derivatives, then re-execute the program up to the
@@ -665,7 +667,8 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], aNext[4], result[4];
struct fp_machine dMachine;
if (!fetch_vector4_deriv(&inst->SrcReg[0], span, 'Y', column, result)) {
if (!fetch_vector4_deriv(ctx, &inst->SrcReg[0], span, 'Y',
column, result)) {
init_machine_deriv(ctx, machine, program, span,
'Y', &dMachine);
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a);