gallium/docs: Vertex data formats.

I'm not sure if I really got it right. This seems like one of those
"Duh, of course it works that way" things, but I'd like the
documentation to be readable by people not acquainted with OGL/D3D.
This commit is contained in:
Corbin Simpson
2010-06-24 07:54:00 -07:00
parent 484bb0ea58
commit 474dc40fb4

View File

@@ -3,9 +3,44 @@
Vertex Elements
===============
This state controls format etc. of the input attributes contained
in the pipe_vertex_buffer(s). There's one pipe_vertex_element array member
for each input attribute.
This state controls the format of the input attributes contained in
pipe_vertex_buffers. There is one pipe_vertex_element array member for each
input attribute.
Input Formats
-------------
Gallium supports a diverse range of formats for vertex data. Drivers are
guaranteed to support 32-bit floating-point vectors of one to four components.
Additionally, they may support the following formats:
* Integers, signed or unsigned, normalized or non-normalized, 8, 16, or 32
bits wide
* Floating-point, 16, 32, or 64 bits wide
At this time, support for varied vertex data formats is limited by driver
deficiencies. It is planned to support a single uniform set of formats for all
Gallium drivers at some point.
Rather than attempt to specify every small nuance of behavior, Gallium uses a
very simple set of rules for padding out unspecified components. If an input
uses less than four components, it will be padded out with the constant vector
``(0, 0, 0, 1)``.
Fog, point size, the facing bit, and edgeflags, all are in the standard format
of ``(x, 0, 0, 1)``, and so only the first component of those inputs is used.
Position
%%%%%%%%
Vertex position may be specified with two to four components. Using less than
two components is not allowed.
Colors
%%%%%%
Colors, both front- and back-facing, may omit the alpha component, only using
three components. Using less than three components is not allowed.
Members
-------