v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.
I'm not sure why I didn't do this before -- it's clearly much simpler to add dumping of the extra thing than to have it as another implicit source.
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@@ -48,8 +48,7 @@ vir_WRTMUC(struct v3d_compile *c, enum quniform_contents contents, uint32_t data
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{
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struct qinst *inst = vir_NOP(c);
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inst->qpu.sig.wrtmuc = true;
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inst->has_implicit_uniform = true;
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inst->src[0] = vir_uniform(c, contents, data);
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inst->uniform = vir_get_uniform_index(c, contents, data);
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}
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static const struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked_default = {
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