Implement AA points and AA coverage application in quad pipeline.
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@@ -105,6 +105,7 @@ struct pipe_context *softpipe_create( void )
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softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
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softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
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softpipe->quad.occlusion = sp_quad_occlusion_stage(softpipe);
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softpipe->quad.coverage = sp_quad_coverage_stage(softpipe);
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softpipe->quad.bufloop = sp_quad_bufloop_stage(softpipe);
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softpipe->quad.blend = sp_quad_blend_stage(softpipe);
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softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
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@@ -125,6 +125,7 @@ struct softpipe_context {
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struct quad_stage *stencil_test;
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struct quad_stage *depth_test;
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struct quad_stage *occlusion;
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struct quad_stage *coverage;
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struct quad_stage *bufloop;
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struct quad_stage *blend;
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struct quad_stage *colormask;
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@@ -81,6 +81,8 @@ struct quad_header {
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GLfloat depth[QUAD_SIZE];
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} outputs;
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GLfloat coverage[QUAD_SIZE]; /** fragment coverage for antialiasing */
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const struct setup_coefficient *coef;
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const enum interp_mode *interp; /* XXX: this information should be
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@@ -858,60 +858,97 @@ setup_point(struct draw_stage *stage, struct prim_header *prim)
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const GLint ixmax = block((GLint) (x + halfSize));
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const GLint iymin = block((GLint) (y - halfSize));
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const GLint iymax = block((GLint) (y + halfSize));
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GLfloat halfSizeSquared = halfSize * halfSize;
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GLint ix, iy;
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for (iy = iymin; iy <= iymax; iy += 2) {
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for (ix = ixmin; ix <= ixmax; ix += 2) {
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if (round) {
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/* rounded points */
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const GLfloat rmin = halfSize - 0.7071F; /* 0.7071 = sqrt(2)/2 */
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const GLfloat rmax = halfSize + 0.7071F;
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const GLfloat rmin2 = MAX2(0.0F, rmin * rmin);
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const GLfloat rmax2 = rmax * rmax;
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const GLfloat cscale = 1.0F / (rmax2 - rmin2);
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if (round) {
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/* rounded points */
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/* XXX for GL_SMOOTH, need to compute per-fragment coverage too */
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GLfloat dx, dy;
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for (iy = iymin; iy <= iymax; iy += 2) {
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for (ix = ixmin; ix <= ixmax; ix += 2) {
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GLfloat dx, dy, dist2, cover;
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setup->quad.mask = 0x0;
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dx = (ix + 0.5) - x;
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dy = (iy + 0.5) - y;
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if (dx * dx + dy * dy <= halfSizeSquared)
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dist2 = dx * dx + dy * dy;
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if (dist2 <= rmax2) {
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cover = 1.0F - (dist2 - rmin2) * cscale;
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setup->quad.coverage[QUAD_BOTTOM_LEFT] = MIN2(cover, 1.0);
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setup->quad.mask |= MASK_BOTTOM_LEFT;
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}
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dx = (ix + 1.5) - x;
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dy = (iy + 0.5) - y;
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if (dx * dx + dy * dy <= halfSizeSquared)
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dist2 = dx * dx + dy * dy;
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if (dist2 <= rmax2) {
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cover = 1.0F - (dist2 - rmin2) * cscale;
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setup->quad.coverage[QUAD_BOTTOM_RIGHT] = MIN2(cover, 1.0);
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setup->quad.mask |= MASK_BOTTOM_RIGHT;
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}
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dx = (ix + 0.5) - x;
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dy = (iy + 1.5) - y;
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if (dx * dx + dy * dy <= halfSizeSquared)
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dist2 = dx * dx + dy * dy;
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if (dist2 <= rmax2) {
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cover = 1.0F - (dist2 - rmin2) * cscale;
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setup->quad.coverage[QUAD_TOP_LEFT] = MIN2(cover, 1.0);
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setup->quad.mask |= MASK_TOP_LEFT;
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}
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dx = (ix + 1.5) - x;
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dy = (iy + 1.5) - y;
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if (dx * dx + dy * dy <= halfSizeSquared)
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dist2 = dx * dx + dy * dy;
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if (dist2 <= rmax2) {
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cover = 1.0F - (dist2 - rmin2) * cscale;
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setup->quad.coverage[QUAD_TOP_RIGHT] = MIN2(cover, 1.0);
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setup->quad.mask |= MASK_TOP_RIGHT;
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}
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if (setup->quad.mask) {
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setup->quad.x0 = ix;
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setup->quad.y0 = iy;
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quad_emit( setup->softpipe, &setup->quad );
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}
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}
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else {
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/* square points */
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}
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}
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else {
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/* square points */
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for (iy = iymin; iy <= iymax; iy += 2) {
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for (ix = ixmin; ix <= ixmax; ix += 2) {
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setup->quad.mask = 0xf;
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if (ix + 0.5 < x - halfSize)
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setup->quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
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if (ix + 0.5 < x - halfSize) {
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/* fragment is past left edge of point, turn off left bits */
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setup->quad.mask &= ~(MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
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}
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if (ix + 1.5 > x + halfSize)
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setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
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if (ix + 1.5 > x + halfSize) {
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/* past the right edge */
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setup->quad.mask &= ~(MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
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}
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if (iy + 0.5 < y - halfSize)
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setup->quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
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if (iy + 0.5 < y - halfSize) {
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/* below the bottom edge */
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setup->quad.mask &= ~(MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
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}
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if (iy + 1.5 > y + halfSize)
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setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
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}
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if (iy + 1.5 > y + halfSize) {
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/* above the top edge */
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setup->quad.mask &= ~(MASK_TOP_LEFT | MASK_TOP_RIGHT);
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}
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if (setup->quad.mask) {
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setup->quad.x0 = ix;
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setup->quad.y0 = iy;
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quad_emit( setup->softpipe, &setup->quad );
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if (setup->quad.mask) {
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setup->quad.x0 = ix;
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setup->quad.y0 = iy;
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quad_emit( setup->softpipe, &setup->quad );
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}
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}
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}
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}
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@@ -36,6 +36,13 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
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sp->quad.first = sp->quad.occlusion;
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}
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if (sp->setup.poly_smooth ||
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sp->setup.line_smooth ||
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sp->setup.point_smooth) {
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sp->quad.coverage->next = sp->quad.first;
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sp->quad.first = sp->quad.coverage;
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}
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if ( sp->stencil.front_enabled
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|| sp->stencil.front_enabled) {
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sp->quad.stencil_test->next = sp->quad.first;
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@@ -52,6 +52,7 @@ struct quad_stage *sp_quad_alpha_test_stage( struct softpipe_context *softpipe )
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struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe );
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struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe );
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struct quad_stage *sp_quad_occlusion_stage( struct softpipe_context *softpipe );
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struct quad_stage *sp_quad_coverage_stage( struct softpipe_context *softpipe );
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struct quad_stage *sp_quad_bufloop_stage( struct softpipe_context *softpipe );
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struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe );
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struct quad_stage *sp_quad_colormask_stage( struct softpipe_context *softpipe );
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79
src/mesa/pipe/softpipe/sp_quad_coverage.c
Normal file
79
src/mesa/pipe/softpipe/sp_quad_coverage.c
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@@ -0,0 +1,79 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* \brief Apply AA coverage to quad alpha valus
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* \author Brian Paul
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*/
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#include "main/glheader.h"
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#include "main/macros.h"
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#include "pipe/p_defines.h"
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#include "sp_context.h"
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#include "sp_headers.h"
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#include "sp_quad.h"
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/**
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* Multiply quad's alpha values by the fragment coverage.
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*/
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static void
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apply_aa_coverage_quad(struct quad_stage *qs, struct quad_header *quad)
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{
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#if 0
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struct softpipe_context *softpipe = qs->softpipe;
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/* XXX need to know if this quad is from a point, line or polygon! */
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if ((softpipe->setup.poly_smooth && prim == POLYGON) ||
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(softpipe->setup.line_smooth && prim == LINE) ||
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(softpipe->setup.point_smooth && prim == POINT)) {
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#endif
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GLuint j;
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for (j = 0; j < QUAD_SIZE; j++) {
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assert(quad->coverage[j] >= 0.0);
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assert(quad->coverage[j] <= 1.0);
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quad->outputs.color[3][j] *= quad->coverage[j];
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}
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#if 0
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}
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#endif
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qs->next->run(qs->next, quad);
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}
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struct quad_stage *sp_quad_coverage_stage( struct softpipe_context *softpipe )
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{
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struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
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stage->softpipe = softpipe;
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stage->run = apply_aa_coverage_quad;
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return stage;
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}
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@@ -162,6 +162,7 @@ SOFTPIPE_SOURCES = \
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pipe/softpipe/sp_quad_blend.c \
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pipe/softpipe/sp_quad_bufloop.c \
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pipe/softpipe/sp_quad_colormask.c \
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pipe/softpipe/sp_quad_coverage.c \
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pipe/softpipe/sp_quad_depth_test.c \
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pipe/softpipe/sp_quad_fs.c \
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pipe/softpipe/sp_quad_occlusion.c \
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