compiler/spirv: The spirv shader is binary, should write in binary mode
Fixes:53265c8798
("spirv: Add a mechanism for dumping failing shaders") Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26775> (cherry picked from commitfd11818828
)
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committed by
Eric Engestrom

parent
0946a4bfe0
commit
46bafee336
@@ -654,7 +654,7 @@
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"description": "compiler/spirv: The spirv shader is binary, should write in binary mode",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "53265c8798ee83e812f2e27356c8d9affc5356ca",
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"notes": null
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@@ -156,7 +156,7 @@ vtn_dump_shader(struct vtn_builder *b, const char *path, const char *prefix)
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if (len < 0 || len >= sizeof(filename))
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return;
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FILE *f = fopen(filename, "w");
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FILE *f = fopen(filename, "wb");
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if (f == NULL)
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return;
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