compiler/spirv: The spirv shader is binary, should write in binary mode

Fixes: 53265c8798 ("spirv: Add a mechanism for dumping failing shaders")

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26775>
(cherry picked from commit fd11818828)
This commit is contained in:
Yonggang Luo
2023-12-16 16:40:34 +08:00
committed by Eric Engestrom
parent 0946a4bfe0
commit 46bafee336
2 changed files with 2 additions and 2 deletions

View File

@@ -654,7 +654,7 @@
"description": "compiler/spirv: The spirv shader is binary, should write in binary mode",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": "53265c8798ee83e812f2e27356c8d9affc5356ca",
"notes": null

View File

@@ -156,7 +156,7 @@ vtn_dump_shader(struct vtn_builder *b, const char *path, const char *prefix)
if (len < 0 || len >= sizeof(filename))
return;
FILE *f = fopen(filename, "w");
FILE *f = fopen(filename, "wb");
if (f == NULL)
return;