Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when
texturing is not enabled, and without requiring the two colors be added externally. As a part of this, collapsed the decomposition of quads into triangles inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch]. Removed checks on texture state from t_vb_light.c, which was previously required by swrast. Moved the t_dd_ templates to a new directory.
This commit is contained in:
529
src/mesa/drivers/common/t_dd_vbtmp.h
Normal file
529
src/mesa/drivers/common/t_dd_vbtmp.h
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@@ -0,0 +1,529 @@
|
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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||||
*
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||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
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||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Author:
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* Keith Whitwell <keithw@valinux.com>
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*/
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/* Unlike the other templates here, this assumes quite a bit about the
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* underlying hardware. Specifically it assumes a d3d-like vertex
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* format, with a layout more or less constrained to look like the
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* following:
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*
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* union {
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* struct {
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* float x, y, z, w;
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* struct { char r, g, b, a; } color;
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* struct { char r, g, b, fog; } spec;
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* float u0, v0;
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* float u1, v1;
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* } v;
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* struct {
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* float x, y, z, w;
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* struct { char r, g, b, a; } color;
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* struct { char r, g, b, fog; } spec;
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* float u0, v0, q0;
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* float u1, v1, q1;
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* } pv;
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* struct {
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* float x, y, z;
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* struct { char r, g, b, a; } color;
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* } tv;
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* float f[16];
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* unsigned int ui[16];
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* unsigned char ub4[4][16];
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* }
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*
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* HW_VIEWPORT: Hardware performs viewport transform.
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* HW_DIVIDE: Hardware performs perspective divide.
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*
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* DO_XYZW: Emit xyz and maybe w coordinates.
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* DO_RGBA: Emit color, v.color is in RGBA order.
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* DO_BGRA: Emit color, v.color is in BGRA order.
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* DO_SPEC: Emit specular color.
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* DO_TEX0: Emit tex0 u,v coordinates.
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* DO_TEX1: Emit tex1 u,v coordinates.
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* DO_PTEX: Emit tex0, tex1 q coordinates where possible.
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*
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* HAVE_TINY_VERTICES: Hardware understands v.tv format.
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* HAVE_PTEX_VERTICES: Hardware understands v.pv format.
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* HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0.
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*
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* Additionally, this template assumes it is emitting *transformed*
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* vertices; the modifications to emit untransformed vertices (ie. to
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* t&l hardware) are probably too great to cooexist with the code
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* already in this file.
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*
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* NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if
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* only TEX0 is enabled, in order to maintain a vertex size which is
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* an exact number of quadwords.
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*/
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#if (HW_VIEWPORT)
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#define VIEWPORT_X(x) x
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#define VIEWPORT_Y(x) x
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#define VIEWPORT_Z(x) x
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#else
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#define VIEWPORT_X(x) (s[0] * x + s[12])
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#define VIEWPORT_Y(y) (s[5] * y + s[13])
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#define VIEWPORT_Z(z) (s[10] * z + s[14])
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#endif
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#if (HW_DIVIDE || DO_RGBA || DO_XYZW || !HAVE_TINY_VERTICES)
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static void TAG(emit)( GLcontext *ctx,
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GLuint start, GLuint end,
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void *dest,
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GLuint stride )
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{
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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GLfloat (*tc0)[4], (*tc1)[4], *fog;
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GLubyte (*col)[4], (*spec)[4];
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GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride;
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GLuint tc0_size, tc1_size;
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GLfloat (*coord)[4];
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GLuint coord_stride;
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VERTEX *v = (VERTEX *)dest;
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int i;
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if (HW_VIEWPORT && HW_DIVIDE) {
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coord = VB->ClipPtr->data;
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coord_stride = VB->ClipPtr->stride;
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}
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else {
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coord = VB->ProjectedClipPtr->data;
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coord_stride = VB->ProjectedClipPtr->stride;
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}
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if (DO_TEX0) {
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tc0_stride = VB->TexCoordPtr[0]->stride;
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tc0 = VB->TexCoordPtr[0]->data;
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if (DO_PTEX)
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tc0_size = VB->TexCoordPtr[0]->size;
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}
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if (DO_TEX1) {
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tc1 = VB->TexCoordPtr[1]->data;
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tc1_stride = VB->TexCoordPtr[1]->stride;
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if (DO_PTEX)
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tc1_size = VB->TexCoordPtr[1]->size;
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}
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if (DO_RGBA || DO_BGRA) {
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col = VB->ColorPtr[0]->data;
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col_stride = VB->ColorPtr[0]->stride;
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}
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if (DO_SPEC) {
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spec = VB->SecondaryColorPtr[0]->data;
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spec_stride = VB->SecondaryColorPtr[0]->stride;
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}
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if (DO_FOG) {
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fog = VB->FogCoordPtr->data;
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fog_stride = VB->FogCoordPtr->stride;
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}
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if (VB->importable_data) {
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/* May have nonstandard strides:
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*/
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if (start) {
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coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
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if (DO_TEX0)
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tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
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if (DO_TEX1)
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tc0 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
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if (DO_RGBA || DO_BGRA)
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STRIDE_4UB(col, start * col_stride);
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if (DO_SPEC)
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STRIDE_4UB(spec, start * spec_stride);
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if (DO_FOG)
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STRIDE_F(fog, start * fog_stride);
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}
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for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) {
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if (DO_XYZW) {
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if (HW_VIEWPORT || mask[i] == 0) {
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VIEWPORT_X(v->v.x, coord[0][0]);
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VIEWPORT_Y(v->v.y, coord[0][1]);
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VIEWPORT_Z(v->v.z, coord[0][2]);
|
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VIEWPORT_W(v->v.w, coord[0][3]);
|
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}
|
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coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
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}
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if (DO_RGBA) {
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*(GLuint *)&v->v.color = *(GLuint *)&col[0];
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STRIDE_4UB(col, col_stride);
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}
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if (DO_BGRA) {
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v->v.color.blue = col[0][2];
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v->v.color.green = col[0][1];
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v->v.color.red = col[0][0];
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v->v.color.alpha = col[0][3];
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STRIDE_4UB(col, col_stride);
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}
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if (DO_SPEC) {
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v->v.specular.red = spec[0][0];
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v->v.specular.green = spec[0][1];
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v->v.specular.blue = spec[0][2];
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STRIDE_4UB(spec, spec_stride);
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}
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if (DO_FOG) {
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v->v.specular.alpha = fog[0] * 255.0;
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STRIDE_F(fog, fog_stride);
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}
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if (DO_TEX0) {
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*(GLuint *)&v->v.tu0 = *(GLuint *)&tc0[0][0];
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*(GLuint *)&v->v.tv0 = *(GLuint *)&tc0[0][1];
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if (DO_PTEX) {
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if (HAVE_PTEX_VERTICES) {
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if (tc0_size == 4)
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*(GLuint *)&v->pv.tq0 = *(GLuint *)&tc0[0][3];
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else
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*(GLuint *)&v->pv.tq0 = IEEE_ONE;
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}
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else if (tc0_size == 4) {
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float rhw = 1.0 / tc0[0][3];
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v->v.w *= tc0[0][3];
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v->v.u0 *= w;
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v->v.v0 *= w;
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}
|
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}
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tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
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}
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if (DO_TEX1) {
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if (DO_PTEX) {
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*(GLuint *)&v->pv.u1 = *(GLuint *)&tc1[0][0];
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*(GLuint *)&v->pv.v1 = *(GLuint *)&tc1[0][1];
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*(GLuint *)&v->pv.q1 = IEEE_ONE;
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if (tc1_size == 4)
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*(GLuint *)&v->pv.q1 = *(GLuint *)&tc1[0][3];
|
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}
|
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else {
|
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*(GLuint *)&v->v.u1 = *(GLuint *)&tc1[0][0];
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*(GLuint *)&v->v.v1 = *(GLuint *)&tc1[0][1];
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}
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||||
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
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}
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else if (DO_PTEX) {
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*(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
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}
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}
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}
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else {
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for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) {
|
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if (DO_XYZW) {
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if (HW_VIEWPORT || mask[i] == 0) {
|
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VIEWPORT_X(v->v.x, coord[i][0]);
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VIEWPORT_Y(v->v.y, coord[i][1]);
|
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VIEWPORT_Z(v->v.z, coord[i][2]);
|
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VIEWPORT_W(v->v.w, coord[i][3]);
|
||||
}
|
||||
}
|
||||
if (DO_RGBA) {
|
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*(GLuint *)&v->v.color = *(GLuint *)&col[i];
|
||||
}
|
||||
if (DO_BGRA) {
|
||||
v->v.color.blue = col[i][2];
|
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v->v.color.green = col[i][1];
|
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v->v.color.red = col[i][0];
|
||||
v->v.color.alpha = col[i][3];
|
||||
}
|
||||
if (DO_SPEC) {
|
||||
v->v.specular.red = spec[i][0];
|
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v->v.specular.green = spec[i][1];
|
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v->v.specular.blue = spec[i][2];
|
||||
}
|
||||
if (DO_FOG) {
|
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v->v.specular.alpha = fog[i] * 255.0;
|
||||
}
|
||||
if (DO_TEX0) {
|
||||
if (DO_PTEX) {
|
||||
*(GLuint *)&v->pv.u0 = *(GLuint *)&tc0[i][0];
|
||||
*(GLuint *)&v->pv.v0 = *(GLuint *)&tc0[i][1];
|
||||
*(GLuint *)&v->pv.q0 = IEEE_ONE;
|
||||
if (tc0_size == 4)
|
||||
*(GLuint *)&v->pv.q0 = *(GLuint *)&tc0[i][3];
|
||||
}
|
||||
else {
|
||||
*(GLuint *)&v->v.u0 = *(GLuint *)&tc0[i][0];
|
||||
*(GLuint *)&v->v.v0 = *(GLuint *)&tc0[i][1];
|
||||
}
|
||||
}
|
||||
if (DO_TEX1) {
|
||||
if (DO_PTEX) {
|
||||
*(GLuint *)&v->pv.u1 = *(GLuint *)&tc1[i][0];
|
||||
*(GLuint *)&v->pv.v1 = *(GLuint *)&tc1[i][1];
|
||||
*(GLuint *)&v->pv.q1 = IEEE_ONE;
|
||||
if (tc1_size == 4)
|
||||
*(GLuint *)&v->pv.q1 = *(GLuint *)&tc1[i][3];
|
||||
}
|
||||
else {
|
||||
*(GLuint *)&v->v.u1 = *(GLuint *)&tc1[i][0];
|
||||
*(GLuint *)&v->v.v1 = *(GLuint *)&tc1[i][1];
|
||||
}
|
||||
}
|
||||
else if (DO_PTEX) {
|
||||
*(GLuint *)&v->pv.q1 = 0; /* must be valid float to avoid culling? */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (DO_PTEX && !HAVE_PTEX_VERTICES) {
|
||||
INVALIDATE_STORED_VERTICES();
|
||||
}
|
||||
}
|
||||
#else
|
||||
static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
|
||||
void *dest, GLuint stride )
|
||||
{
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
GLubyte (*col)[4] = VB->ColorPtr[0]->data;
|
||||
GLuint col_stride = VB->ColorPtr[0]->stride;
|
||||
GLfloat (*coord)[4] = VB->ProjectedClipPtr->data;
|
||||
GLuint coord_stride = VB->ProjectedClipPtr->stride;
|
||||
GLfloat *v = (GLfloat *)dest;
|
||||
int i;
|
||||
|
||||
ASSERT(stride == 4);
|
||||
|
||||
/* Pack what's left into a 4-dword vertex. Color is in a different
|
||||
* place, and there is no 'w' coordinate.
|
||||
*/
|
||||
if (VB->importable_data) {
|
||||
if (start) {
|
||||
coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
|
||||
STRIDE_4UB(col, start * col_stride);
|
||||
}
|
||||
|
||||
for (i=start; i < end; i++, v+=4) {
|
||||
if (HW_VIEWPORT || mask[i] == 0) {
|
||||
v[0] = VIEWPORT_X(coord[0][0]);
|
||||
v[1] = VIEWPORT_Y(coord[0][1]);
|
||||
v[2] = VIEWPORT_Z(coord[0][2]);
|
||||
}
|
||||
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
|
||||
if (DO_RGBA) {
|
||||
*(GLuint *)&v[3] = *(GLuint *)col;
|
||||
}
|
||||
else if (DO_BGRA) {
|
||||
GLubyte *b = (GLubyte *)&v[3];
|
||||
b[0] = col[0][2];
|
||||
b[1] = col[0][1];
|
||||
b[2] = col[0][0];
|
||||
b[3] = col[0][3];
|
||||
}
|
||||
STRIDE_4UB( col, col_stride );
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (i=start; i < end; i++, v+=4) {
|
||||
if (HW_VIEWPORT || mask[i] == 0) {
|
||||
v[0] = VIEWPORT_X(coord[i][0]);
|
||||
v[1] = VIEWPORT_Y(coord[i][1]);
|
||||
v[2] = VIEWPORT_Z(coord[i][2]);
|
||||
}
|
||||
if (DO_RGBA) {
|
||||
*(GLuint *)&v[3] = *(GLuint *)&col[i];
|
||||
}
|
||||
else if (DO_BGRA) {
|
||||
GLubyte *b = (GLubyte *)&v[3];
|
||||
b[0] = col[i][2];
|
||||
b[1] = col[i][1];
|
||||
b[2] = col[i][0];
|
||||
b[3] = col[i][3];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if (DO_XYZW) && (DO_RGBA)
|
||||
|
||||
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
|
||||
{
|
||||
if (DO_PTEX)
|
||||
return GL_TRUE;
|
||||
|
||||
if (DO_TEX0) {
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
|
||||
if (DO_TEX1) {
|
||||
if (VB->TexCoordPtr[0] == 0)
|
||||
VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
|
||||
|
||||
if (VB->TexCoordPtr[1]->size == 4)
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (VB->TexCoordPtr[0]->size == 4)
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
#if (!DO_PTEX || HAVE_PTEX_VERTICES)
|
||||
static void TAG(interp)( GLcontext *ctx,
|
||||
GLfloat t,
|
||||
GLuint edst, GLuint eout, GLuint ein,
|
||||
GLboolean force_boundary )
|
||||
{
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
GLubyte *ddverts = GET_VERTEX_STORE();
|
||||
GLuint shift = GET_VERTEX_STRIDE_SHIFT();
|
||||
const GLfloat *dstclip = VB->ClipPtr->data[edst];
|
||||
GLfloat w;
|
||||
|
||||
VERTEX *dst = (VERTEX *)(ddverts + (edst << shift));
|
||||
VERTEX *in = (VERTEX *)(ddverts + (eout << shift));
|
||||
VERTEX *out = (VERTEX *)(ddverts + (ein << shift));
|
||||
|
||||
/* fprintf(stderr, "%s\n", __FUNCTION__); */
|
||||
|
||||
if (!HW_DIVIDE) {
|
||||
w = 1.0 / dstclip[3];
|
||||
VIEWPORT_X( dst->v.x, dstclip[0] * w );
|
||||
VIEWPORT_Y( dst->v.y, dstclip[1] * w );
|
||||
VIEWPORT_Z( dst->v.z, dstclip[2] * w );
|
||||
}
|
||||
else {
|
||||
VIEWPORT_X( dst->v.x, dstclip[0] );
|
||||
VIEWPORT_Y( dst->v.y, dstclip[1] );
|
||||
VIEWPORT_Z( dst->v.z, dstclip[2] );
|
||||
w = dstclip[3];
|
||||
}
|
||||
|
||||
if (HW_DIVIDE || DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1) {
|
||||
|
||||
if (!HW_VIEWPORT || !HW_DIVIDE)
|
||||
dst->v.w = w;
|
||||
|
||||
INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] );
|
||||
INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] );
|
||||
INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] );
|
||||
INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] );
|
||||
|
||||
if (DO_SPEC) {
|
||||
INTERP_UB( t, dst->ub4[5][0], out->ub4[5][0], in->ub4[5][0] );
|
||||
INTERP_UB( t, dst->ub4[5][1], out->ub4[5][1], in->ub4[5][1] );
|
||||
INTERP_UB( t, dst->ub4[5][2], out->ub4[5][2], in->ub4[5][2] );
|
||||
}
|
||||
if (DO_FOG) {
|
||||
INTERP_UB( t, dst->ub4[5][3], out->ub4[5][3], in->ub4[5][3] );
|
||||
}
|
||||
if (DO_TEX0) {
|
||||
if (DO_PTEX && HAVE_PTEX_VERTICES) {
|
||||
INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 );
|
||||
INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 );
|
||||
INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 );
|
||||
}
|
||||
else {
|
||||
INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 );
|
||||
INTERP_F( t, dst->v.v0, out->v.v0, in->v.v0 );
|
||||
}
|
||||
}
|
||||
if (DO_TEX1) {
|
||||
if (DO_PTEX) {
|
||||
INTERP_F( t, dst->pv.u1, out->pv.u1, in->pv.u1 );
|
||||
INTERP_F( t, dst->pv.v1, out->pv.v1, in->pv.v1 );
|
||||
INTERP_F( t, dst->pv.q1, out->pv.q1, in->pv.q1 );
|
||||
} else {
|
||||
INTERP_F( t, dst->v.u1, out->v.u1, in->v.u1 );
|
||||
INTERP_F( t, dst->v.v1, out->v.v1, in->v.v1 );
|
||||
}
|
||||
}
|
||||
else if (DO_PTEX) {
|
||||
dst->pv.q0 = 0.0; /* must be a valid float on radeon */
|
||||
}
|
||||
} else {
|
||||
/* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
|
||||
*/
|
||||
INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] );
|
||||
INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] );
|
||||
INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] );
|
||||
INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
static void TAG(init)( void )
|
||||
{
|
||||
setup_tab[IND].emit = TAG(emit);
|
||||
|
||||
#if (DO_XYZW && DO_RGBA)
|
||||
setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
|
||||
setup_tab[IND].interp = TAG(interp);
|
||||
#endif
|
||||
|
||||
if (DO_SPEC)
|
||||
setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4_spec5;
|
||||
else if (HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1)
|
||||
setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4;
|
||||
else
|
||||
setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba3;
|
||||
|
||||
if (DO_TEX1) {
|
||||
if (DO_PTEX) {
|
||||
ASSERT(HAVE_PTEX_VERTICES);
|
||||
setup_tab[IND].vc_format = PROJ_TEX_VERTEX_FORMAT;
|
||||
setup_tab[IND].vertex_size = 12;
|
||||
setup_tab[IND].vertex_stride_shift = 6;
|
||||
}
|
||||
else {
|
||||
setup_tab[IND].vc_format = TEX1_VERTEX_FORMAT;
|
||||
setup_tab[IND].vertex_size = 10;
|
||||
setup_tab[IND].vertex_stride_shift = 6;
|
||||
}
|
||||
}
|
||||
else if (DO_TEX0) {
|
||||
if (DO_PTEX && HAVE_PTEX_VERTICES) {
|
||||
setup_tab[IND].vc_format = PROJ_TEX_VERTEX_FORMAT;
|
||||
setup_tab[IND].vertex_size = 12;
|
||||
setup_tab[IND].vertex_stride_shift = 6;
|
||||
} else {
|
||||
setup_tab[IND].vc_format = TEX0_VERTEX_FORMAT;
|
||||
setup_tab[IND].vertex_size = 8;
|
||||
setup_tab[IND].vertex_stride_shift = 5;
|
||||
}
|
||||
}
|
||||
else if (!HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) {
|
||||
setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT;
|
||||
setup_tab[IND].vertex_size = 4;
|
||||
setup_tab[IND].vertex_stride_shift = 4;
|
||||
} else if (HAVE_NOTEX_VERTICES) {
|
||||
setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT;
|
||||
setup_tab[IND].vertex_size = 6;
|
||||
setup_tab[IND].vertex_stride_shift = 5;
|
||||
} else {
|
||||
setup_tab[IND].vc_format = TEX0_VERTEX_FORMAT;
|
||||
setup_tab[IND].vertex_size = 8;
|
||||
setup_tab[IND].vertex_stride_shift = 5;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#undef IND
|
||||
#undef TAG
|
Reference in New Issue
Block a user