ac: fold LLVMContext creation into ac_llvm_context_init

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Marek Olšák
2018-07-04 01:37:30 -04:00
parent f5cb4194c9
commit 4695984dbc
4 changed files with 9 additions and 14 deletions

View File

@@ -57,15 +57,15 @@ struct ac_llvm_flow {
* The caller is responsible for initializing ctx::module and ctx::builder.
*/
void
ac_llvm_context_init(struct ac_llvm_context *ctx, LLVMContextRef context,
ac_llvm_context_init(struct ac_llvm_context *ctx,
enum chip_class chip_class, enum radeon_family family)
{
LLVMValueRef args[1];
ctx->context = LLVMContextCreate();
ctx->chip_class = chip_class;
ctx->family = family;
ctx->context = context;
ctx->module = NULL;
ctx->builder = NULL;

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@@ -97,7 +97,7 @@ struct ac_llvm_context {
};
void
ac_llvm_context_init(struct ac_llvm_context *ctx, LLVMContextRef context,
ac_llvm_context_init(struct ac_llvm_context *ctx,
enum chip_class chip_class, enum radeon_family family);
void

View File

@@ -3137,10 +3137,9 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
unsigned i;
ctx.options = options;
ctx.shader_info = shader_info;
ctx.context = LLVMContextCreate();
ac_llvm_context_init(&ctx.ac, ctx.context, options->chip_class,
options->family);
ac_llvm_context_init(&ctx.ac, options->chip_class, options->family);
ctx.context = ctx.ac.context;
ctx.ac.module = ac_create_module(ac_llvm->tm, ctx.context);
enum ac_float_mode float_mode =
@@ -3576,12 +3575,11 @@ radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
const struct radv_nir_compiler_options *options)
{
struct radv_shader_context ctx = {0};
ctx.context = LLVMContextCreate();
ctx.options = options;
ctx.shader_info = shader_info;
ac_llvm_context_init(&ctx.ac, ctx.context, options->chip_class,
options->family);
ac_llvm_context_init(&ctx.ac, options->chip_class, options->family);
ctx.context = ctx.ac.context;
ctx.ac.module = ac_create_module(ac_llvm->tm, ctx.context);
ctx.is_gs_copy_shader = true;

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@@ -956,10 +956,7 @@ void si_llvm_context_init(struct si_shader_context *ctx,
ctx->screen = sscreen;
ctx->compiler = compiler;
ctx->ac.context = LLVMContextCreate();
ac_llvm_context_init(&ctx->ac, ctx->ac.context,
sscreen->info.chip_class, sscreen->info.family);
ac_llvm_context_init(&ctx->ac, sscreen->info.chip_class, sscreen->info.family);
ctx->ac.module = ac_create_module(compiler->tm, ctx->ac.context);
enum ac_float_mode float_mode =