glsl: Refactor handling of ast_array_index to a separate function

I love 800+ line switch-statements as much as the next guy... Future
commits will make changes to this part of the AST-to-HIR conversion, and
extracting this code will make that a bit easier.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2013-03-15 14:10:12 -07:00
parent cd39ae7394
commit 46934adb8d
4 changed files with 205 additions and 162 deletions

View File

@@ -16,6 +16,7 @@ LIBGLCPP_GENERATED_FILES = \
# libglsl
LIBGLSL_FILES = \
$(GLSL_SRCDIR)/ast_array_index.cpp \
$(GLSL_SRCDIR)/ast_expr.cpp \
$(GLSL_SRCDIR)/ast_function.cpp \
$(GLSL_SRCDIR)/ast_to_hir.cpp \

View File

@@ -854,6 +854,13 @@ _mesa_ast_field_selection_to_hir(const ast_expression *expr,
exec_list *instructions,
struct _mesa_glsl_parse_state *state);
extern ir_rvalue *
_mesa_ast_array_index_to_hir(void *mem_ctx,
struct _mesa_glsl_parse_state *state,
ir_rvalue *array, ir_rvalue *idx,
YYLTYPE &loc, YYLTYPE &idx_loc,
bool error_emitted);
void
emit_function(_mesa_glsl_parse_state *state, ir_function *f);

View File

@@ -0,0 +1,194 @@
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "ast.h"
#include "glsl_types.h"
#include "ir.h"
ir_rvalue *
_mesa_ast_array_index_to_hir(void *mem_ctx,
struct _mesa_glsl_parse_state *state,
ir_rvalue *array, ir_rvalue *idx,
YYLTYPE &loc, YYLTYPE &idx_loc,
bool error_emitted)
{
ir_rvalue *result = new(mem_ctx) ir_dereference_array(array, idx);
if (error_emitted)
return result;
if (!array->type->is_array()
&& !array->type->is_matrix()
&& !array->type->is_vector()) {
_mesa_glsl_error(& idx_loc, state,
"cannot dereference non-array / non-matrix / "
"non-vector");
error_emitted = true;
}
if (!idx->type->is_integer()) {
_mesa_glsl_error(& idx_loc, state,
"array index must be integer type");
error_emitted = true;
} else if (!idx->type->is_scalar()) {
_mesa_glsl_error(& idx_loc, state,
"array index must be scalar");
error_emitted = true;
}
/* If the array index is a constant expression and the array has a
* declared size, ensure that the access is in-bounds. If the array
* index is not a constant expression, ensure that the array has a
* declared size.
*/
ir_constant *const const_index = idx->constant_expression_value();
if (const_index != NULL) {
const int idx = const_index->value.i[0];
const char *type_name;
unsigned bound = 0;
if (array->type->is_matrix()) {
type_name = "matrix";
} else if (array->type->is_vector()) {
type_name = "vector";
} else {
type_name = "array";
}
/* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
*
* "It is illegal to declare an array with a size, and then
* later (in the same shader) index the same array with an
* integral constant expression greater than or equal to the
* declared size. It is also illegal to index an array with a
* negative constant expression."
*/
if (array->type->is_matrix()) {
if (array->type->row_type()->vector_elements <= idx) {
bound = array->type->row_type()->vector_elements;
}
} else if (array->type->is_vector()) {
if (array->type->vector_elements <= idx) {
bound = array->type->vector_elements;
}
} else {
if ((array->type->array_size() > 0)
&& (array->type->array_size() <= idx)) {
bound = array->type->array_size();
}
}
if (bound > 0) {
_mesa_glsl_error(& loc, state, "%s index must be < %u",
type_name, bound);
error_emitted = true;
} else if (idx < 0) {
_mesa_glsl_error(& loc, state, "%s index must be >= 0",
type_name);
error_emitted = true;
}
if (array->type->is_array()) {
/* If the array is a variable dereference, it dereferences the
* whole array, by definition. Use this to get the variable.
*
* FINISHME: Should some methods for getting / setting / testing
* FINISHME: array access limits be added to ir_dereference?
*/
ir_variable *const v = array->whole_variable_referenced();
if ((v != NULL) && (unsigned(idx) > v->max_array_access)) {
v->max_array_access = idx;
/* Check whether this access will, as a side effect, implicitly
* cause the size of a built-in array to be too large.
*/
if (check_builtin_array_max_size(v->name, idx+1, loc, state))
error_emitted = true;
}
}
} else if (array->type->array_size() == 0) {
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
} else if (array->type->is_array()
&& array->type->fields.array->is_interface()) {
/* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
*
* "All indexes used to index a uniform block array must be
* constant integral expressions."
*/
_mesa_glsl_error(&loc, state,
"uniform block array index must be constant");
} else {
if (array->type->is_array()) {
/* whole_variable_referenced can return NULL if the array is a
* member of a structure. In this case it is safe to not update
* the max_array_access field because it is never used for fields
* of structures.
*/
ir_variable *v = array->whole_variable_referenced();
if (v != NULL)
v->max_array_access = array->type->array_size() - 1;
}
}
/* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
*
* "Samplers aggregated into arrays within a shader (using square
* brackets [ ]) can only be indexed with integral constant
* expressions [...]."
*
* This restriction was added in GLSL 1.30. Shaders using earlier version
* of the language should not be rejected by the compiler front-end for
* using this construct. This allows useful things such as using a loop
* counter as the index to an array of samplers. If the loop in unrolled,
* the code should compile correctly. Instead, emit a warning.
*/
if (array->type->is_array() &&
array->type->element_type()->is_sampler() &&
const_index == NULL) {
if (!state->is_version(130, 100)) {
if (state->es_shader) {
_mesa_glsl_warning(&loc, state,
"sampler arrays indexed with non-constant "
"expressions is optional in %s",
state->get_version_string());
} else {
_mesa_glsl_warning(&loc, state,
"sampler arrays indexed with non-constant "
"expressions will be forbidden in GLSL 1.30 and "
"later");
}
} else {
_mesa_glsl_error(&loc, state,
"sampler arrays indexed with non-constant "
"expressions is forbidden in GLSL 1.30 and "
"later");
error_emitted = true;
}
}
if (error_emitted)
result->type = glsl_type::error_type;
return result;
}

View File

@@ -1519,170 +1519,11 @@ ast_expression::hir(exec_list *instructions,
error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
ir_rvalue *const array = op[0];
result = _mesa_ast_array_index_to_hir(ctx, state, op[0], op[1],
loc, index_loc, error_emitted);
result = new(ctx) ir_dereference_array(op[0], op[1]);
/* Do not use op[0] after this point. Use array.
*/
op[0] = NULL;
if (error_emitted)
break;
if (!array->type->is_array()
&& !array->type->is_matrix()
&& !array->type->is_vector()) {
_mesa_glsl_error(& index_loc, state,
"cannot dereference non-array / non-matrix / "
"non-vector");
if (result->type->is_error())
error_emitted = true;
}
if (!op[1]->type->is_integer()) {
_mesa_glsl_error(& index_loc, state,
"array index must be integer type");
error_emitted = true;
} else if (!op[1]->type->is_scalar()) {
_mesa_glsl_error(& index_loc, state,
"array index must be scalar");
error_emitted = true;
}
/* If the array index is a constant expression and the array has a
* declared size, ensure that the access is in-bounds. If the array
* index is not a constant expression, ensure that the array has a
* declared size.
*/
ir_constant *const const_index = op[1]->constant_expression_value();
if (const_index != NULL) {
const int idx = const_index->value.i[0];
const char *type_name;
unsigned bound = 0;
if (array->type->is_matrix()) {
type_name = "matrix";
} else if (array->type->is_vector()) {
type_name = "vector";
} else {
type_name = "array";
}
/* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
*
* "It is illegal to declare an array with a size, and then
* later (in the same shader) index the same array with an
* integral constant expression greater than or equal to the
* declared size. It is also illegal to index an array with a
* negative constant expression."
*/
if (array->type->is_matrix()) {
if (array->type->row_type()->vector_elements <= idx) {
bound = array->type->row_type()->vector_elements;
}
} else if (array->type->is_vector()) {
if (array->type->vector_elements <= idx) {
bound = array->type->vector_elements;
}
} else {
if ((array->type->array_size() > 0)
&& (array->type->array_size() <= idx)) {
bound = array->type->array_size();
}
}
if (bound > 0) {
_mesa_glsl_error(& loc, state, "%s index must be < %u",
type_name, bound);
error_emitted = true;
} else if (idx < 0) {
_mesa_glsl_error(& loc, state, "%s index must be >= 0",
type_name);
error_emitted = true;
}
if (array->type->is_array()) {
/* If the array is a variable dereference, it dereferences the
* whole array, by definition. Use this to get the variable.
*
* FINISHME: Should some methods for getting / setting / testing
* FINISHME: array access limits be added to ir_dereference?
*/
ir_variable *const v = array->whole_variable_referenced();
if ((v != NULL) && (unsigned(idx) > v->max_array_access)) {
v->max_array_access = idx;
/* Check whether this access will, as a side effect, implicitly
* cause the size of a built-in array to be too large.
*/
if (check_builtin_array_max_size(v->name, idx+1, loc, state))
error_emitted = true;
}
}
} else if (array->type->array_size() == 0) {
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
} else if (array->type->is_array()
&& array->type->fields.array->is_interface()) {
/* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
*
* "All indexes used to index a uniform block array must be
* constant integral expressions."
*/
_mesa_glsl_error(&loc, state,
"uniform block array index must be constant");
} else {
if (array->type->is_array()) {
/* whole_variable_referenced can return NULL if the array is a
* member of a structure. In this case it is safe to not update
* the max_array_access field because it is never used for fields
* of structures.
*/
ir_variable *v = array->whole_variable_referenced();
if (v != NULL)
v->max_array_access = array->type->array_size() - 1;
}
}
/* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
*
* "Samplers aggregated into arrays within a shader (using square
* brackets [ ]) can only be indexed with integral constant
* expressions [...]."
*
* This restriction was added in GLSL 1.30. Shaders using earlier version
* of the language should not be rejected by the compiler front-end for
* using this construct. This allows useful things such as using a loop
* counter as the index to an array of samplers. If the loop in unrolled,
* the code should compile correctly. Instead, emit a warning.
*/
if (array->type->is_array() &&
array->type->element_type()->is_sampler() &&
const_index == NULL) {
if (!state->is_version(130, 100)) {
if (state->es_shader) {
_mesa_glsl_warning(&loc, state,
"sampler arrays indexed with non-constant "
"expressions is optional in %s",
state->get_version_string());
} else {
_mesa_glsl_warning(&loc, state,
"sampler arrays indexed with non-constant "
"expressions will be forbidden in GLSL 1.30 and "
"later");
}
} else {
_mesa_glsl_error(&loc, state,
"sampler arrays indexed with non-constant "
"expressions is forbidden in GLSL 1.30 and "
"later");
error_emitted = true;
}
}
if (error_emitted)
result->type = glsl_type::error_type;
break;
}