glsl: Refactor handling of ast_array_index to a separate function
I love 800+ line switch-statements as much as the next guy... Future commits will make changes to this part of the AST-to-HIR conversion, and extracting this code will make that a bit easier. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -16,6 +16,7 @@ LIBGLCPP_GENERATED_FILES = \
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# libglsl
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LIBGLSL_FILES = \
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$(GLSL_SRCDIR)/ast_array_index.cpp \
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$(GLSL_SRCDIR)/ast_expr.cpp \
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$(GLSL_SRCDIR)/ast_function.cpp \
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$(GLSL_SRCDIR)/ast_to_hir.cpp \
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@@ -854,6 +854,13 @@ _mesa_ast_field_selection_to_hir(const ast_expression *expr,
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exec_list *instructions,
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struct _mesa_glsl_parse_state *state);
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extern ir_rvalue *
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_mesa_ast_array_index_to_hir(void *mem_ctx,
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struct _mesa_glsl_parse_state *state,
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ir_rvalue *array, ir_rvalue *idx,
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YYLTYPE &loc, YYLTYPE &idx_loc,
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bool error_emitted);
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void
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emit_function(_mesa_glsl_parse_state *state, ir_function *f);
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194
src/glsl/ast_array_index.cpp
Normal file
194
src/glsl/ast_array_index.cpp
Normal file
@@ -0,0 +1,194 @@
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "ast.h"
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#include "glsl_types.h"
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#include "ir.h"
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ir_rvalue *
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_mesa_ast_array_index_to_hir(void *mem_ctx,
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struct _mesa_glsl_parse_state *state,
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ir_rvalue *array, ir_rvalue *idx,
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YYLTYPE &loc, YYLTYPE &idx_loc,
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bool error_emitted)
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{
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ir_rvalue *result = new(mem_ctx) ir_dereference_array(array, idx);
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if (error_emitted)
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return result;
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if (!array->type->is_array()
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&& !array->type->is_matrix()
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&& !array->type->is_vector()) {
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_mesa_glsl_error(& idx_loc, state,
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"cannot dereference non-array / non-matrix / "
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"non-vector");
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error_emitted = true;
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}
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if (!idx->type->is_integer()) {
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_mesa_glsl_error(& idx_loc, state,
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"array index must be integer type");
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error_emitted = true;
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} else if (!idx->type->is_scalar()) {
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_mesa_glsl_error(& idx_loc, state,
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"array index must be scalar");
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error_emitted = true;
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}
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/* If the array index is a constant expression and the array has a
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* declared size, ensure that the access is in-bounds. If the array
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* index is not a constant expression, ensure that the array has a
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* declared size.
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*/
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ir_constant *const const_index = idx->constant_expression_value();
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if (const_index != NULL) {
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const int idx = const_index->value.i[0];
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const char *type_name;
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unsigned bound = 0;
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if (array->type->is_matrix()) {
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type_name = "matrix";
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} else if (array->type->is_vector()) {
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type_name = "vector";
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} else {
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type_name = "array";
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}
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/* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
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*
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* "It is illegal to declare an array with a size, and then
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* later (in the same shader) index the same array with an
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* integral constant expression greater than or equal to the
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* declared size. It is also illegal to index an array with a
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* negative constant expression."
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*/
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if (array->type->is_matrix()) {
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if (array->type->row_type()->vector_elements <= idx) {
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bound = array->type->row_type()->vector_elements;
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}
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} else if (array->type->is_vector()) {
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if (array->type->vector_elements <= idx) {
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bound = array->type->vector_elements;
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}
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} else {
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if ((array->type->array_size() > 0)
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&& (array->type->array_size() <= idx)) {
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bound = array->type->array_size();
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}
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}
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if (bound > 0) {
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_mesa_glsl_error(& loc, state, "%s index must be < %u",
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type_name, bound);
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error_emitted = true;
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} else if (idx < 0) {
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_mesa_glsl_error(& loc, state, "%s index must be >= 0",
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type_name);
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error_emitted = true;
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}
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if (array->type->is_array()) {
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/* If the array is a variable dereference, it dereferences the
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* whole array, by definition. Use this to get the variable.
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*
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* FINISHME: Should some methods for getting / setting / testing
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* FINISHME: array access limits be added to ir_dereference?
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*/
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ir_variable *const v = array->whole_variable_referenced();
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if ((v != NULL) && (unsigned(idx) > v->max_array_access)) {
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v->max_array_access = idx;
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/* Check whether this access will, as a side effect, implicitly
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* cause the size of a built-in array to be too large.
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*/
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if (check_builtin_array_max_size(v->name, idx+1, loc, state))
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error_emitted = true;
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}
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}
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} else if (array->type->array_size() == 0) {
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_mesa_glsl_error(&loc, state, "unsized array index must be constant");
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} else if (array->type->is_array()
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&& array->type->fields.array->is_interface()) {
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/* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
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*
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* "All indexes used to index a uniform block array must be
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* constant integral expressions."
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*/
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_mesa_glsl_error(&loc, state,
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"uniform block array index must be constant");
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} else {
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if (array->type->is_array()) {
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/* whole_variable_referenced can return NULL if the array is a
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* member of a structure. In this case it is safe to not update
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* the max_array_access field because it is never used for fields
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* of structures.
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*/
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ir_variable *v = array->whole_variable_referenced();
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if (v != NULL)
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v->max_array_access = array->type->array_size() - 1;
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}
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}
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/* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
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*
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* "Samplers aggregated into arrays within a shader (using square
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* brackets [ ]) can only be indexed with integral constant
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* expressions [...]."
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*
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* This restriction was added in GLSL 1.30. Shaders using earlier version
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* of the language should not be rejected by the compiler front-end for
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* using this construct. This allows useful things such as using a loop
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* counter as the index to an array of samplers. If the loop in unrolled,
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* the code should compile correctly. Instead, emit a warning.
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*/
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if (array->type->is_array() &&
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array->type->element_type()->is_sampler() &&
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const_index == NULL) {
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if (!state->is_version(130, 100)) {
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if (state->es_shader) {
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_mesa_glsl_warning(&loc, state,
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"sampler arrays indexed with non-constant "
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"expressions is optional in %s",
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state->get_version_string());
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} else {
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_mesa_glsl_warning(&loc, state,
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"sampler arrays indexed with non-constant "
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"expressions will be forbidden in GLSL 1.30 and "
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"later");
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}
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} else {
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_mesa_glsl_error(&loc, state,
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"sampler arrays indexed with non-constant "
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"expressions is forbidden in GLSL 1.30 and "
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"later");
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error_emitted = true;
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}
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}
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if (error_emitted)
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result->type = glsl_type::error_type;
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return result;
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}
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@@ -1519,170 +1519,11 @@ ast_expression::hir(exec_list *instructions,
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error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
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ir_rvalue *const array = op[0];
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result = _mesa_ast_array_index_to_hir(ctx, state, op[0], op[1],
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loc, index_loc, error_emitted);
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result = new(ctx) ir_dereference_array(op[0], op[1]);
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/* Do not use op[0] after this point. Use array.
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*/
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op[0] = NULL;
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if (error_emitted)
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break;
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if (!array->type->is_array()
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&& !array->type->is_matrix()
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&& !array->type->is_vector()) {
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_mesa_glsl_error(& index_loc, state,
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"cannot dereference non-array / non-matrix / "
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"non-vector");
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if (result->type->is_error())
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error_emitted = true;
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}
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if (!op[1]->type->is_integer()) {
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_mesa_glsl_error(& index_loc, state,
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"array index must be integer type");
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error_emitted = true;
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} else if (!op[1]->type->is_scalar()) {
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_mesa_glsl_error(& index_loc, state,
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"array index must be scalar");
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error_emitted = true;
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}
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/* If the array index is a constant expression and the array has a
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* declared size, ensure that the access is in-bounds. If the array
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* index is not a constant expression, ensure that the array has a
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* declared size.
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*/
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ir_constant *const const_index = op[1]->constant_expression_value();
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if (const_index != NULL) {
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const int idx = const_index->value.i[0];
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const char *type_name;
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unsigned bound = 0;
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if (array->type->is_matrix()) {
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type_name = "matrix";
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} else if (array->type->is_vector()) {
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type_name = "vector";
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} else {
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type_name = "array";
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}
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/* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
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*
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* "It is illegal to declare an array with a size, and then
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* later (in the same shader) index the same array with an
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* integral constant expression greater than or equal to the
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* declared size. It is also illegal to index an array with a
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* negative constant expression."
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*/
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if (array->type->is_matrix()) {
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if (array->type->row_type()->vector_elements <= idx) {
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bound = array->type->row_type()->vector_elements;
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}
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} else if (array->type->is_vector()) {
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if (array->type->vector_elements <= idx) {
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bound = array->type->vector_elements;
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}
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} else {
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if ((array->type->array_size() > 0)
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&& (array->type->array_size() <= idx)) {
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bound = array->type->array_size();
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}
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}
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if (bound > 0) {
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_mesa_glsl_error(& loc, state, "%s index must be < %u",
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type_name, bound);
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error_emitted = true;
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} else if (idx < 0) {
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_mesa_glsl_error(& loc, state, "%s index must be >= 0",
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type_name);
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error_emitted = true;
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}
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if (array->type->is_array()) {
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/* If the array is a variable dereference, it dereferences the
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* whole array, by definition. Use this to get the variable.
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*
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* FINISHME: Should some methods for getting / setting / testing
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* FINISHME: array access limits be added to ir_dereference?
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*/
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ir_variable *const v = array->whole_variable_referenced();
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if ((v != NULL) && (unsigned(idx) > v->max_array_access)) {
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v->max_array_access = idx;
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/* Check whether this access will, as a side effect, implicitly
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* cause the size of a built-in array to be too large.
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*/
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if (check_builtin_array_max_size(v->name, idx+1, loc, state))
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error_emitted = true;
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}
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}
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} else if (array->type->array_size() == 0) {
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_mesa_glsl_error(&loc, state, "unsized array index must be constant");
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} else if (array->type->is_array()
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&& array->type->fields.array->is_interface()) {
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/* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
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*
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* "All indexes used to index a uniform block array must be
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* constant integral expressions."
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*/
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_mesa_glsl_error(&loc, state,
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"uniform block array index must be constant");
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} else {
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if (array->type->is_array()) {
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/* whole_variable_referenced can return NULL if the array is a
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* member of a structure. In this case it is safe to not update
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* the max_array_access field because it is never used for fields
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* of structures.
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*/
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ir_variable *v = array->whole_variable_referenced();
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if (v != NULL)
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v->max_array_access = array->type->array_size() - 1;
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}
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}
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/* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
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*
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* "Samplers aggregated into arrays within a shader (using square
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* brackets [ ]) can only be indexed with integral constant
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* expressions [...]."
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*
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* This restriction was added in GLSL 1.30. Shaders using earlier version
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* of the language should not be rejected by the compiler front-end for
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* using this construct. This allows useful things such as using a loop
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* counter as the index to an array of samplers. If the loop in unrolled,
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* the code should compile correctly. Instead, emit a warning.
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*/
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if (array->type->is_array() &&
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array->type->element_type()->is_sampler() &&
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const_index == NULL) {
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if (!state->is_version(130, 100)) {
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if (state->es_shader) {
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_mesa_glsl_warning(&loc, state,
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"sampler arrays indexed with non-constant "
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"expressions is optional in %s",
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state->get_version_string());
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} else {
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_mesa_glsl_warning(&loc, state,
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"sampler arrays indexed with non-constant "
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"expressions will be forbidden in GLSL 1.30 and "
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"later");
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}
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} else {
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_mesa_glsl_error(&loc, state,
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"sampler arrays indexed with non-constant "
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"expressions is forbidden in GLSL 1.30 and "
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"later");
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error_emitted = true;
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}
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}
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if (error_emitted)
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result->type = glsl_type::error_type;
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break;
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}
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Reference in New Issue
Block a user