fixed Min/Max lod clamp bug

This commit is contained in:
Brian Paul
2001-03-23 18:53:26 +00:00
parent b3678f1080
commit 4672b2d88c

View File

@@ -1,4 +1,4 @@
/* $Id: s_texture.c,v 1.18 2001/03/22 04:54:58 brianp Exp $ */
/* $Id: s_texture.c,v 1.19 2001/03/23 18:53:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -2664,8 +2664,9 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n,
}
}
if (textureUnit->_Current->MinLod != -1000.0
|| textureUnit->_Current->MaxLod != 1000.0) {
if ((textureUnit->_Current->MinLod != -1000.0
|| textureUnit->_Current->MaxLod != 1000.0)
&& lambda) {
/* apply LOD clamping to lambda */
const GLfloat min = textureUnit->_Current->MinLod;
const GLfloat max = textureUnit->_Current->MaxLod;