fixed Min/Max lod clamp bug
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@@ -1,4 +1,4 @@
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/* $Id: s_texture.c,v 1.18 2001/03/22 04:54:58 brianp Exp $ */
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/* $Id: s_texture.c,v 1.19 2001/03/23 18:53:26 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -2664,8 +2664,9 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n,
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}
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}
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if (textureUnit->_Current->MinLod != -1000.0
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|| textureUnit->_Current->MaxLod != 1000.0) {
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if ((textureUnit->_Current->MinLod != -1000.0
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|| textureUnit->_Current->MaxLod != 1000.0)
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&& lambda) {
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/* apply LOD clamping to lambda */
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const GLfloat min = textureUnit->_Current->MinLod;
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const GLfloat max = textureUnit->_Current->MaxLod;
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