radv: move active_stages to radv_graphics_pipeline
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16688>
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@@ -1555,7 +1555,7 @@ radv_pipeline_init_vertex_input_info(struct radv_graphics_pipeline *pipeline,
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struct radv_vertex_input_info info = {0};
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/* Vertex input interface structs have to be ignored if the pipeline includes a mesh shader. */
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if (pipeline->base.active_stages & VK_SHADER_STAGE_MESH_BIT_NV)
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if (pipeline->active_stages & VK_SHADER_STAGE_MESH_BIT_NV)
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return info;
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if (!(pipeline->dynamic_states & RADV_DYNAMIC_VERTEX_INPUT)) {
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@@ -1672,7 +1672,7 @@ radv_pipeline_init_tessellation_info(struct radv_graphics_pipeline *pipeline,
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VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
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struct radv_tessellation_info info = {0};
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if ((pipeline->base.active_stages & tess_stages) == tess_stages) {
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if ((pipeline->active_stages & tess_stages) == tess_stages) {
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info.patch_control_points = ts->patchControlPoints;
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const VkPipelineTessellationDomainOriginStateCreateInfo *domain_origin_state =
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@@ -1766,7 +1766,7 @@ radv_pipeline_init_graphics_info(struct radv_graphics_pipeline *pipeline,
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struct radv_graphics_pipeline_info info = {0};
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/* Vertex input interface structs have to be ignored if the pipeline includes a mesh shader. */
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if (!(pipeline->base.active_stages & VK_SHADER_STAGE_MESH_BIT_NV)) {
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if (!(pipeline->active_stages & VK_SHADER_STAGE_MESH_BIT_NV)) {
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info.vi = radv_pipeline_init_vertex_input_info(pipeline, pCreateInfo);
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info.ia = radv_pipeline_init_input_assembly_info(pipeline, pCreateInfo);
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}
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@@ -6864,7 +6864,7 @@ radv_graphics_pipeline_init(struct radv_graphics_pipeline *pipeline, struct radv
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for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
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const VkPipelineShaderStageCreateInfo *sinfo = &pCreateInfo->pStages[i];
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pipeline->base.active_stages |= sinfo->stage;
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pipeline->active_stages |= sinfo->stage;
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}
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struct radv_blend_state blend = radv_pipeline_init_blend_state(pipeline, pCreateInfo);
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@@ -7199,8 +7199,6 @@ radv_compute_pipeline_create(VkDevice _device, VkPipelineCache _cache,
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const VkPipelineCreationFeedbackCreateInfo *creation_feedback =
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vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO);
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pipeline->base.active_stages |= MESA_SHADER_COMPUTE;
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struct radv_pipeline_key key = radv_generate_compute_pipeline_key(pipeline, pCreateInfo);
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UNUSED gl_shader_stage last_vgt_api_stage = MESA_SHADER_NONE;
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