v3d: add new flag dirty TMU cache at v3d_compiler

That we set for any TMU write on spills and general tmu. It is then
used as part of v3d_emit_gl_shader_state later.

v2: add a new flag instead at v3d_compiler instead of dirty the flag
    at v3dx if there is any spill (change suggested by Eric, added by
    Alejandro)

v3: set this for anything that is not a load and do it also in
    v3d40_vir_emit_image_load_store (Eric)

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Iago Toral Quiroga
2019-08-14 09:27:13 +02:00
committed by Jose Maria Casanova Crespo
parent d2203d74c6
commit 46182fc1da
6 changed files with 17 additions and 0 deletions

View File

@@ -639,6 +639,8 @@ struct v3d_compile {
bool lock_scoreboard_on_first_thrsw;
bool failed;
bool tmu_dirty_rcl;
};
struct v3d_uniform_list {
@@ -658,6 +660,8 @@ struct v3d_prog_data {
* after-final-THRSW state.
*/
bool single_seg;
bool tmu_dirty_rcl;
};
struct v3d_vs_prog_data {