v3d: add new flag dirty TMU cache at v3d_compiler
That we set for any TMU write on spills and general tmu. It is then used as part of v3d_emit_gl_shader_state later. v2: add a new flag instead at v3d_compiler instead of dirty the flag at v3dx if there is any spill (change suggested by Eric, added by Alejandro) v3: set this for anything that is not a load and do it also in v3d40_vir_emit_image_load_store (Eric) Reviewed-by: Eric Anholt <eric@anholt.net>
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committed by
Jose Maria Casanova Crespo

parent
d2203d74c6
commit
46182fc1da
@@ -639,6 +639,8 @@ struct v3d_compile {
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bool lock_scoreboard_on_first_thrsw;
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bool failed;
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bool tmu_dirty_rcl;
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};
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struct v3d_uniform_list {
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@@ -658,6 +660,8 @@ struct v3d_prog_data {
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* after-final-THRSW state.
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*/
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bool single_seg;
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bool tmu_dirty_rcl;
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};
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struct v3d_vs_prog_data {
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