v3d: add new flag dirty TMU cache at v3d_compiler

That we set for any TMU write on spills and general tmu. It is then
used as part of v3d_emit_gl_shader_state later.

v2: add a new flag instead at v3d_compiler instead of dirty the flag
    at v3dx if there is any spill (change suggested by Eric, added by
    Alejandro)

v3: set this for anything that is not a load and do it also in
    v3d40_vir_emit_image_load_store (Eric)

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Iago Toral Quiroga
2019-08-14 09:27:13 +02:00
committed by Jose Maria Casanova Crespo
parent d2203d74c6
commit 46182fc1da
6 changed files with 17 additions and 0 deletions

View File

@@ -208,6 +208,9 @@ ntq_emit_tmu_general(struct v3d_compile *c, nir_intrinsic_instr *instr,
instr->intrinsic == nir_intrinsic_load_scratch ||
instr->intrinsic == nir_intrinsic_load_shared);
if (!is_load)
c->tmu_dirty_rcl = true;
bool has_index = !is_shared_or_scratch;
int offset_src;