v3d: add new flag dirty TMU cache at v3d_compiler
That we set for any TMU write on spills and general tmu. It is then used as part of v3d_emit_gl_shader_state later. v2: add a new flag instead at v3d_compiler instead of dirty the flag at v3dx if there is any spill (change suggested by Eric, added by Alejandro) v3: set this for anything that is not a load and do it also in v3d40_vir_emit_image_load_store (Eric) Reviewed-by: Eric Anholt <eric@anholt.net>
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committed by
Jose Maria Casanova Crespo

parent
d2203d74c6
commit
46182fc1da
@@ -208,6 +208,9 @@ ntq_emit_tmu_general(struct v3d_compile *c, nir_intrinsic_instr *instr,
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instr->intrinsic == nir_intrinsic_load_scratch ||
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instr->intrinsic == nir_intrinsic_load_shared);
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if (!is_load)
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c->tmu_dirty_rcl = true;
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bool has_index = !is_shared_or_scratch;
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int offset_src;
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