intel/compiler: Stop using GLuint in brw_compiler.h

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14157>
This commit is contained in:
Jason Ekstrand
2021-12-09 16:47:24 -06:00
committed by Marge Bot
parent 5f1ca03c45
commit 460a953df5

View File

@@ -734,7 +734,7 @@ struct brw_shader_reloc_value {
struct brw_stage_prog_data {
struct brw_ubo_range ubo_ranges[4];
GLuint nr_params; /**< number of float params/constants */
unsigned nr_params; /**< number of float params/constants */
gl_shader_stage stage;
@@ -827,8 +827,8 @@ enum brw_pixel_shader_computed_depth_mode {
struct brw_wm_prog_data {
struct brw_stage_prog_data base;
GLuint num_per_primitive_inputs;
GLuint num_varying_inputs;
unsigned num_per_primitive_inputs;
unsigned num_varying_inputs;
uint8_t reg_blocks_8;
uint8_t reg_blocks_16;
@@ -1184,7 +1184,7 @@ void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map,
/**
* Convert a VUE slot number into a byte offset within the VUE.
*/
static inline GLuint brw_vue_slot_to_offset(GLuint slot)
static inline unsigned brw_vue_slot_to_offset(unsigned slot)
{
return 16*slot;
}
@@ -1193,8 +1193,8 @@ static inline GLuint brw_vue_slot_to_offset(GLuint slot)
* Convert a vertex output (brw_varying_slot) into a byte offset within the
* VUE.
*/
static inline
GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
static inline unsigned
brw_varying_to_offset(const struct brw_vue_map *vue_map, unsigned varying)
{
return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
}
@@ -1259,8 +1259,8 @@ struct brw_vue_prog_data {
/** Should the hardware deliver input VUE handles for URB pull loads? */
bool include_vue_handles;
GLuint urb_read_length;
GLuint total_grf;
unsigned urb_read_length;
unsigned total_grf;
uint32_t clip_distance_mask;
uint32_t cull_distance_mask;
@@ -1269,7 +1269,7 @@ struct brw_vue_prog_data {
* URB entry used for both input and output to the thread. In the GS, this
* is the size of the URB entry used for output.
*/
GLuint urb_entry_size;
unsigned urb_entry_size;
enum shader_dispatch_mode dispatch_mode;
};
@@ -1355,12 +1355,12 @@ struct brw_gs_prog_data
* Gfx6: Provoking vertex convention for odd-numbered triangles
* in tristrips.
*/
GLuint pv_first:1;
unsigned pv_first:1;
/**
* Gfx6: Number of varyings that are output to transform feedback.
*/
GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
unsigned num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
/**
* Gfx6: Map from the index of a transform feedback binding table entry to the