genxml: Make ScratchSpaceBasePointer an address instead of an offset
While we're here, we also fixup MEDIA_VFE_STATE and rename the field in 3DSTATE_VS on gen6-7.5 to be consistent with the others. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Cc: "12.0" <mesa-stable@lists.freedesktop.org>
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@@ -360,7 +360,10 @@ genX(graphics_pipeline_create)(
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gs.BindingTableEntryCount = 0;
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gs.ExpectedVertexCount = gs_prog_data->vertices_in;
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gs.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY];
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gs.ScratchSpaceBasePointer = (struct anv_address) {
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.bo = NULL,
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.offset = pipeline->scratch_start[MESA_SHADER_GEOMETRY],
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};
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gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base);
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gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
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gs.OutputTopology = gs_prog_data->output_topology;
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@@ -427,7 +430,10 @@ genX(graphics_pipeline_create)(
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vs.AccessesUAV = false;
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vs.SoftwareExceptionEnable = false;
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vs.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_VERTEX],
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vs.ScratchSpaceBasePointer = (struct anv_address) {
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.bo = NULL,
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.offset = pipeline->scratch_start[MESA_SHADER_VERTEX],
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};
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vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
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vs.DispatchGRFStartRegisterForURBData =
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@@ -476,7 +482,10 @@ genX(graphics_pipeline_create)(
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ps.MaximumNumberofThreadsPerPSD = 64 - num_thread_bias;
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ps.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT];
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ps.ScratchSpaceBasePointer = (struct anv_address) {
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.bo = NULL,
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.offset = pipeline->scratch_start[MESA_SHADER_FRAGMENT],
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};
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ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);
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ps.DispatchGRFStartRegisterForConstantSetupData0 =
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