nir: Add gpu_shader5 interpolation intrinsics
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit is contained in:
@@ -46,6 +46,21 @@ INTRINSIC(load_var, 0, ARR(), true, 0, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE)
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INTRINSIC(store_var, 1, ARR(0), false, 0, 1, 0, 0)
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INTRINSIC(copy_var, 0, ARR(), false, 0, 2, 0, 0)
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/*
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* Interpolation of input. The interp_var_at* intrinsics are similar to the
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* load_var intrinsic acting an a shader input except that they interpolate
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* the input differently. The at_sample and at_offset intrinsics take an
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* aditional source that is a integer sample id or a vec2 position offset
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* respectively.
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*/
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INTRINSIC(interp_var_at_centroid, 0, ARR(0), true, 0, 1, 0,
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NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
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INTRINSIC(interp_var_at_sample, 1, ARR(1), true, 0, 1, 0,
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NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
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INTRINSIC(interp_var_at_offset, 1, ARR(2), true, 0, 1, 0,
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NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
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/*
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* a barrier is an intrinsic with no inputs/outputs but which can't be moved
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* around/optimized in general
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@@ -109,23 +124,6 @@ LOAD(ubo, 3, NIR_INTRINSIC_CAN_REORDER)
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LOAD(input, 2, NIR_INTRINSIC_CAN_REORDER)
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/* LOAD(ssbo, 2, 0) */
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/*
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* Interpolation of input. These are similar to the load_input* intrinsics
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* except they interpolate differently. The interp_at_offset* and
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* interp_at_offset* intrinsics take a second source that is either a
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* sample id or a vec2 position offset.
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*/
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#define INTERP(name, num_srcs, src_comps) \
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INTRINSIC(interp_##name, num_srcs, ARR(src_comps), true, \
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0, 0, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) \
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INTRINSIC(interp_##name##_indirect, 1 + num_srcs, ARR(1, src_comps), true, \
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0, 0, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
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INTERP(at_centroid, 0, 0)
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INTERP(at_sample, 1, 1)
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INTERP(at_offset, 1, 1)
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/*
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* Stores work the same way as loads, except now the first register input is
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* the value or array to store and the optional second input is the indirect
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@@ -208,25 +208,21 @@ nir_lower_io_block(nir_block *block, void *void_state)
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bool has_indirect = deref_has_indirect(intrin->variables[0]);
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/* Figure out the opcode */
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nir_intrinsic_op load_op;
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switch (mode) {
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case nir_var_shader_in:
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if (has_indirect) {
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load_op = nir_intrinsic_load_input_indirect;
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} else {
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load_op = nir_intrinsic_load_input;
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}
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load_op = has_indirect ? nir_intrinsic_load_input_indirect :
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nir_intrinsic_load_input;
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break;
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case nir_var_uniform:
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if (has_indirect) {
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load_op = nir_intrinsic_load_uniform_indirect;
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} else {
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load_op = nir_intrinsic_load_uniform;
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}
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load_op = has_indirect ? nir_intrinsic_load_uniform_indirect :
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nir_intrinsic_load_uniform;
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break;
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default:
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unreachable("Unknown variable mode");
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}
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nir_intrinsic_instr *load = nir_intrinsic_instr_create(state->mem_ctx,
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load_op);
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load->num_components = intrin->num_components;
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