nir: Add gpu_shader5 interpolation intrinsics

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit is contained in:
Jason Ekstrand
2014-12-04 12:16:06 -08:00
parent e3fa49c9e6
commit 45bdcc257e
2 changed files with 21 additions and 27 deletions

View File

@@ -46,6 +46,21 @@ INTRINSIC(load_var, 0, ARR(), true, 0, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE)
INTRINSIC(store_var, 1, ARR(0), false, 0, 1, 0, 0)
INTRINSIC(copy_var, 0, ARR(), false, 0, 2, 0, 0)
/*
* Interpolation of input. The interp_var_at* intrinsics are similar to the
* load_var intrinsic acting an a shader input except that they interpolate
* the input differently. The at_sample and at_offset intrinsics take an
* aditional source that is a integer sample id or a vec2 position offset
* respectively.
*/
INTRINSIC(interp_var_at_centroid, 0, ARR(0), true, 0, 1, 0,
NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
INTRINSIC(interp_var_at_sample, 1, ARR(1), true, 0, 1, 0,
NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
INTRINSIC(interp_var_at_offset, 1, ARR(2), true, 0, 1, 0,
NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
/*
* a barrier is an intrinsic with no inputs/outputs but which can't be moved
* around/optimized in general
@@ -109,23 +124,6 @@ LOAD(ubo, 3, NIR_INTRINSIC_CAN_REORDER)
LOAD(input, 2, NIR_INTRINSIC_CAN_REORDER)
/* LOAD(ssbo, 2, 0) */
/*
* Interpolation of input. These are similar to the load_input* intrinsics
* except they interpolate differently. The interp_at_offset* and
* interp_at_offset* intrinsics take a second source that is either a
* sample id or a vec2 position offset.
*/
#define INTERP(name, num_srcs, src_comps) \
INTRINSIC(interp_##name, num_srcs, ARR(src_comps), true, \
0, 0, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) \
INTRINSIC(interp_##name##_indirect, 1 + num_srcs, ARR(1, src_comps), true, \
0, 0, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
INTERP(at_centroid, 0, 0)
INTERP(at_sample, 1, 1)
INTERP(at_offset, 1, 1)
/*
* Stores work the same way as loads, except now the first register input is
* the value or array to store and the optional second input is the indirect

View File

@@ -208,25 +208,21 @@ nir_lower_io_block(nir_block *block, void *void_state)
bool has_indirect = deref_has_indirect(intrin->variables[0]);
/* Figure out the opcode */
nir_intrinsic_op load_op;
switch (mode) {
case nir_var_shader_in:
if (has_indirect) {
load_op = nir_intrinsic_load_input_indirect;
} else {
load_op = nir_intrinsic_load_input;
}
load_op = has_indirect ? nir_intrinsic_load_input_indirect :
nir_intrinsic_load_input;
break;
case nir_var_uniform:
if (has_indirect) {
load_op = nir_intrinsic_load_uniform_indirect;
} else {
load_op = nir_intrinsic_load_uniform;
}
load_op = has_indirect ? nir_intrinsic_load_uniform_indirect :
nir_intrinsic_load_uniform;
break;
default:
unreachable("Unknown variable mode");
}
nir_intrinsic_instr *load = nir_intrinsic_instr_create(state->mem_ctx,
load_op);
load->num_components = intrin->num_components;