nir: Add gpu_shader5 interpolation intrinsics
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
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@@ -208,25 +208,21 @@ nir_lower_io_block(nir_block *block, void *void_state)
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bool has_indirect = deref_has_indirect(intrin->variables[0]);
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/* Figure out the opcode */
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nir_intrinsic_op load_op;
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switch (mode) {
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case nir_var_shader_in:
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if (has_indirect) {
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load_op = nir_intrinsic_load_input_indirect;
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} else {
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load_op = nir_intrinsic_load_input;
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}
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load_op = has_indirect ? nir_intrinsic_load_input_indirect :
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nir_intrinsic_load_input;
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break;
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case nir_var_uniform:
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if (has_indirect) {
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load_op = nir_intrinsic_load_uniform_indirect;
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} else {
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load_op = nir_intrinsic_load_uniform;
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}
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load_op = has_indirect ? nir_intrinsic_load_uniform_indirect :
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nir_intrinsic_load_uniform;
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break;
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default:
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unreachable("Unknown variable mode");
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}
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nir_intrinsic_instr *load = nir_intrinsic_instr_create(state->mem_ctx,
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load_op);
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load->num_components = intrin->num_components;
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