scons: Remove gles option.
It's broken, and WGL state tracker is always built with GLES support noawadays. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
@@ -99,8 +99,6 @@ def AddOptions(opts):
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'enable static code analysis where available', 'no'))
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opts.Add(BoolOption('asan', 'enable Address Sanitizer', 'no'))
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opts.Add('toolchain', 'compiler toolchain', default_toolchain)
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opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
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'no'))
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opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
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opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)',
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'no'))
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@@ -42,10 +42,6 @@ env.Append(CPPPATH = ["#" + env['build_dir']])
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if env['platform'] != 'windows':
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SConscript('loader/SConscript')
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# When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not
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# used. libgl-xlib and libgl-gdi adapt themselves to use the targets defined
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# in mapi/glapi-shared/SConscript. mesa/SConscript also adapts itself to
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# enable OpenGL ES support.
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SConscript('mapi/glapi/gen/SConscript')
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SConscript('mapi/glapi/SConscript')
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@@ -61,8 +57,5 @@ if not env['embedded']:
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if env['platform'] == 'haiku':
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SConscript('egl/SConscript')
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if env['gles']:
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SConscript('mapi/shared-glapi/SConscript')
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SConscript('gallium/SConscript')
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@@ -14,10 +14,8 @@ if env['platform'] == 'windows':
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env.AppendUnique(CPPDEFINES = [
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'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
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'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
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'_GLAPI_NO_EXPORTS', # prevent _glapi_* from being declared __declspec(dllimport)
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])
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if not env['gles']:
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# prevent _glapi_* from being declared __declspec(dllimport)
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env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
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st_osmesa = env.ConvenienceLibrary(
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target ='st_osmesa',
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@@ -14,10 +14,8 @@ env.AppendUnique(CPPDEFINES = [
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'_GDI32_', # prevent wgl* being declared __declspec(dllimport)
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'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
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'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
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'_GLAPI_NO_EXPORTS', # prevent _glapi_* from being declared __declspec(dllimport)
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])
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if not env['gles']:
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# prevent _glapi_* from being declared __declspec(dllimport)
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env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
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wgl = env.ConvenienceLibrary(
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target ='wgl',
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@@ -48,12 +48,6 @@ else:
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env['no_import_lib'] = 1
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# when GLES is enabled, gl* and _glapi_* belong to bridge_glapi and
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# shared_glapi respectively
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if env['gles']:
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env.Prepend(LIBPATH = [shared_glapi.dir])
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glapi = [bridge_glapi, 'libglapi']
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opengl32 = env.SharedLibrary(
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target ='opengl32',
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source = sources,
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@@ -18,12 +18,6 @@ env.Append(CPPDEFINES = ['USE_XSHM'])
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env.Prepend(LIBS = env['X11_LIBS'])
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env.Prepend(LIBPATH = env['X11_LIBPATH'])
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# when GLES is enabled, gl* and _glapi_* belong to bridge_glapi and
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# shared_glapi respectively
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if env['gles']:
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env.Prepend(LIBPATH = [shared_glapi.dir])
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glapi = [bridge_glapi, 'glapi']
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env.Prepend(LIBS = [
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st_xlib,
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ws_xlib,
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@@ -19,12 +19,8 @@ if env['platform'] == 'windows':
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'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
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'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
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'KHRONOS_DLL_EXPORTS', # declare gl* as __declspec(dllexport) in Khronos headers
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'_GLAPI_NO_EXPORTS', # prevent _glapi_* from being declared __declspec(dllimport)
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])
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if env['gles']:
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env.Append(CPPDEFINES = ['_GLAPI_DLL_EXPORTS'])
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else:
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# prevent _glapi_* from being declared __declspec(dllimport)
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env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
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env.Append(CPPPATH = [
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'#/src',
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@@ -113,11 +113,4 @@ if env['platform'] == 'windows':
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else:
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shared_glapi = env.FindIxes(shared_glapi, 'SHLIBPREFIX', 'SHLIBSUFFIX')
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# build glapi bridge as a convenience libarary for libgl-xlib/libgl-gdi
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bridge_glapi_objects = mapi_objects(env, 'glapi', 'bridge')
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bridge_glapi = env.ConvenienceLibrary(
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target = 'glapi_bridge',
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source = bridge_glapi_objects,
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)
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Export(['shared_glapi', 'bridge_glapi'])
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Export(['shared_glapi'])
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@@ -27,10 +27,8 @@ if env['platform'] == 'windows':
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env.Append(CPPDEFINES = [
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'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
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'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
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'_GLAPI_NO_EXPORTS', # prevent _glapi_* from being declared __declspec(dllimport)
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])
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if not env['gles']:
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# prevent _glapi_* from being declared __declspec(dllimport)
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env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
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# parse Makefile.sources
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source_lists = env.ParseSourceList('Makefile.sources')
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@@ -28,10 +28,8 @@ if env['platform'] == 'windows':
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env.AppendUnique(CPPDEFINES = [
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'_GDI32_', # prevent wgl* being declared __declspec(dllimport)
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'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
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'_GLAPI_NO_EXPORTS', # prevent _glapi_* from being declared __declspec(dllimport)
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])
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if not env['gles']:
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# prevent _glapi_* from being declared __declspec(dllimport)
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env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
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sources += ['osmesa.def']
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