llvmpipe: add ssbo support to compute shaders

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Dave Airlie
2019-08-27 15:21:48 +10:00
parent 6ea8e9b415
commit 45a8cf95f2
4 changed files with 61 additions and 0 deletions

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@@ -63,6 +63,7 @@
#define LP_CSNEW_CONSTANTS 0x2
#define LP_CSNEW_SAMPLER 0x4
#define LP_CSNEW_SAMPLER_VIEW 0x8
#define LP_CSNEW_SSBOS 0x10
struct vertex_info;
struct pipe_context;

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@@ -905,6 +905,24 @@ lp_csctx_set_cs_constants(struct lp_cs_context *csctx,
}
}
static void
lp_csctx_set_cs_ssbos(struct lp_cs_context *csctx,
unsigned num,
struct pipe_shader_buffer *buffers)
{
int i;
LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *)buffers);
assert (num <= ARRAY_SIZE(csctx->ssbos));
for (i = 0; i < num; ++i) {
util_copy_shader_buffer(&csctx->ssbos[i].current, &buffers[i]);
}
for (; i < ARRAY_SIZE(csctx->ssbos); i++) {
util_copy_shader_buffer(&csctx->ssbos[i].current, NULL);
}
}
static void
update_csctx_consts(struct llvmpipe_context *llvmpipe)
{
@@ -936,6 +954,31 @@ update_csctx_consts(struct llvmpipe_context *llvmpipe)
}
}
static void
update_csctx_ssbo(struct llvmpipe_context *llvmpipe)
{
struct lp_cs_context *csctx = llvmpipe->csctx;
int i;
for (i = 0; i < ARRAY_SIZE(csctx->ssbos); ++i) {
struct pipe_resource *buffer = csctx->ssbos[i].current.buffer;
const ubyte *current_data = NULL;
if (!buffer)
continue;
/* resource buffer */
current_data = (ubyte *) llvmpipe_resource_data(buffer);
if (current_data) {
current_data += csctx->ssbos[i].current.buffer_offset;
csctx->cs.current.jit_context.ssbos[i] = (const uint32_t *)current_data;
csctx->cs.current.jit_context.num_ssbos[i] = csctx->ssbos[i].current.buffer_size;
} else {
csctx->cs.current.jit_context.ssbos[i] = NULL;
csctx->cs.current.jit_context.num_ssbos[i] = 0;
}
}
}
static void
llvmpipe_cs_update_derived(struct llvmpipe_context *llvmpipe)
{
@@ -949,6 +992,13 @@ llvmpipe_cs_update_derived(struct llvmpipe_context *llvmpipe)
update_csctx_consts(llvmpipe);
}
if (llvmpipe->cs_dirty & LP_CSNEW_SSBOS) {
lp_csctx_set_cs_ssbos(llvmpipe->csctx,
ARRAY_SIZE(llvmpipe->ssbos[PIPE_SHADER_COMPUTE]),
llvmpipe->ssbos[PIPE_SHADER_COMPUTE]);
update_csctx_ssbo(llvmpipe);
}
if (llvmpipe->cs_dirty & LP_CSNEW_SAMPLER_VIEW)
lp_csctx_set_sampler_views(llvmpipe->csctx,
llvmpipe->num_sampler_views[PIPE_SHADER_COMPUTE],
@@ -1057,6 +1107,9 @@ lp_csctx_destroy(struct lp_cs_context *csctx)
for (i = 0; i < ARRAY_SIZE(csctx->constants); i++) {
pipe_resource_reference(&csctx->constants[i].current.buffer, NULL);
}
for (i = 0; i < ARRAY_SIZE(csctx->ssbos); i++) {
pipe_resource_reference(&csctx->ssbos[i].current.buffer, NULL);
}
FREE(csctx);
}

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@@ -106,6 +106,11 @@ struct lp_cs_context {
unsigned stored_size;
const void *stored_data;
} constants[LP_MAX_TGSI_CONST_BUFFERS];
/** compute shader buffers */
struct {
struct pipe_shader_buffer current;
} ssbos[LP_MAX_TGSI_SHADER_BUFFERS];
};
struct lp_cs_context *lp_csctx_create(struct pipe_context *pipe);

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@@ -3203,6 +3203,8 @@ llvmpipe_set_shader_buffers(struct pipe_context *pipe,
data += buffer->buffer_offset;
draw_set_mapped_shader_buffer(llvmpipe->draw, shader,
i, data, size);
} else if (shader == PIPE_SHADER_COMPUTE) {
llvmpipe->cs_dirty |= LP_CSNEW_SSBOS;
} else if (shader == PIPE_SHADER_FRAGMENT) {
llvmpipe->dirty |= LP_NEW_FS_SSBOS;
}