radv/llvm: remove unused parameter in handle_vs_outputs_post()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18210>
This commit is contained in:
Samuel Pitoiset
2022-08-25 09:17:40 +02:00
committed by Marge Bot
parent 20ebdc3c2b
commit 45a0276cd1

View File

@@ -1012,7 +1012,7 @@ radv_llvm_export_vs(struct radv_shader_context *ctx, struct radv_shader_output_v
}
static void
handle_vs_outputs_post(struct radv_shader_context *ctx, bool export_prim_id, bool export_clip_dists,
handle_vs_outputs_post(struct radv_shader_context *ctx, bool export_clip_dists,
const struct radv_vs_output_info *outinfo)
{
struct radv_shader_output_values *outputs;
@@ -1157,8 +1157,7 @@ handle_shader_outputs_post(struct ac_shader_abi *abi)
else if (ctx->shader_info->is_ngg)
break; /* Lowered in NIR */
else
handle_vs_outputs_post(ctx, ctx->shader_info->vs.outinfo.export_prim_id,
ctx->shader_info->vs.outinfo.export_clip_dists,
handle_vs_outputs_post(ctx, ctx->shader_info->vs.outinfo.export_clip_dists,
&ctx->shader_info->vs.outinfo);
break;
case MESA_SHADER_FRAGMENT:
@@ -1178,8 +1177,7 @@ handle_shader_outputs_post(struct ac_shader_abi *abi)
else if (ctx->shader_info->is_ngg)
break; /* Lowered in NIR */
else
handle_vs_outputs_post(ctx, ctx->shader_info->tes.outinfo.export_prim_id,
ctx->shader_info->tes.outinfo.export_clip_dists,
handle_vs_outputs_post(ctx, ctx->shader_info->tes.outinfo.export_clip_dists,
&ctx->shader_info->tes.outinfo);
break;
default:
@@ -1204,9 +1202,7 @@ radv_llvm_visit_export_vertex(struct ac_shader_abi *abi)
? &ctx->shader_info->tes.outinfo
: &ctx->shader_info->vs.outinfo;
handle_vs_outputs_post(ctx, false,
outinfo->export_clip_dists,
outinfo);
handle_vs_outputs_post(ctx, outinfo->export_clip_dists, outinfo);
}
static void
@@ -1696,7 +1692,7 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
radv_emit_streamout(ctx, stream);
if (stream == 0) {
handle_vs_outputs_post(ctx, false, ctx->shader_info->vs.outinfo.export_clip_dists,
handle_vs_outputs_post(ctx, ctx->shader_info->vs.outinfo.export_clip_dists,
&ctx->shader_info->vs.outinfo);
}