intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system buffers.
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@@ -126,7 +126,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
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case GL_RGB16:
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case GL_RGB16:
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rb->Format = MESA_FORMAT_ARGB8888;
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rb->Format = MESA_FORMAT_ARGB8888;
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rb->DataType = GL_UNSIGNED_BYTE;
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rb->DataType = GL_UNSIGNED_BYTE;
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irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */
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irb->texformat = MESA_FORMAT_XRGB8888;
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cpp = 4;
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cpp = 4;
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break;
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break;
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case GL_RGBA:
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case GL_RGBA:
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@@ -314,10 +314,6 @@ intel_create_renderbuffer(gl_format format)
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irb->Base.DataType = GL_UNSIGNED_BYTE;
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irb->Base.DataType = GL_UNSIGNED_BYTE;
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break;
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break;
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case MESA_FORMAT_XRGB8888:
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case MESA_FORMAT_XRGB8888:
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/* XXX this is a hack since XRGB surfaces don't seem to work
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* properly yet. Reading the alpha channel returns 0 instead of 1.
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*/
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format = MESA_FORMAT_ARGB8888;
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irb->Base._BaseFormat = GL_RGB;
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irb->Base._BaseFormat = GL_RGB;
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irb->Base.DataType = GL_UNSIGNED_BYTE;
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irb->Base.DataType = GL_UNSIGNED_BYTE;
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break;
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break;
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