intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system buffers.

This commit is contained in:
Eric Anholt
2009-12-02 13:00:15 -08:00
parent db352f58fa
commit 4598942b1b

View File

@@ -126,7 +126,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_RGB16:
rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */
irb->texformat = MESA_FORMAT_XRGB8888;
cpp = 4;
break;
case GL_RGBA:
@@ -314,10 +314,6 @@ intel_create_renderbuffer(gl_format format)
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
case MESA_FORMAT_XRGB8888:
/* XXX this is a hack since XRGB surfaces don't seem to work
* properly yet. Reading the alpha channel returns 0 instead of 1.
*/
format = MESA_FORMAT_ARGB8888;
irb->Base._BaseFormat = GL_RGB;
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;