set ARB_vertex_buffer_object in _mesa_enable_sw_extensions()
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@@ -156,7 +156,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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{
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{
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ctx->Extensions.ARB_depth_texture = GL_TRUE;
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ctx->Extensions.ARB_depth_texture = GL_TRUE;
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#if FEATURE_ARB_fragment_program
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#if FEATURE_ARB_fragment_program
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ctx->Extensions.ARB_fragment_program = GL_TRUE;
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/*ctx->Extensions.ARB_fragment_program = GL_TRUE;*/
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#endif
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#endif
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ctx->Extensions.ARB_imaging = GL_TRUE;
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ctx->Extensions.ARB_imaging = GL_TRUE;
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ctx->Extensions.ARB_multitexture = GL_TRUE;
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ctx->Extensions.ARB_multitexture = GL_TRUE;
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@@ -174,6 +174,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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#if FEATURE_ARB_vertex_program
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#if FEATURE_ARB_vertex_program
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/*ctx->Extensions.ARB_vertex_program = GL_TRUE;*/
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/*ctx->Extensions.ARB_vertex_program = GL_TRUE;*/
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#endif
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#if FEATURE_ARB_vertex_buffer_object
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ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
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#endif
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#endif
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ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
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ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
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ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
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ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
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