mapi: rewrite u_current_init() function without u_thread_self()

Remove u_thread_self() since u_thread.h is going away soon.
Create a simple thread ID abstraction which wraps WIN32 or c11 threads.
This also gets rid of the questionable casting of thrd_t to an unsigned
long.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul
2015-03-04 19:17:57 -07:00
parent 6b5eb7bce6
commit 458c7490c2
2 changed files with 40 additions and 27 deletions

View File

@@ -146,6 +146,43 @@ u_current_init_tsd(void)
*/
static mtx_t ThreadCheckMutex = _MTX_INITIALIZER_NP;
#ifdef _WIN32
typedef DWORD thread_id;
#else
typedef thrd_t thread_id;
#endif
static inline thread_id
get_thread_id(void)
{
/*
* XXX: Callers of of this function assume it is a lightweight function.
* But unfortunately C11's thrd_current() gives no such guarantees. In
* fact, it's pretty hard to have a compliant implementation of
* thrd_current() on Windows with such characteristics. So for now, we
* side-step this mess and use Windows thread primitives directly here.
*/
#ifdef _WIN32
return GetCurrentThreadId();
#else
return thrd_current();
#endif
}
static inline int
thread_id_equal(thread_id t1, thread_id t2)
{
#ifdef _WIN32
return t1 == t2;
#else
return thrd_equal(t1, t2);
#endif
}
/**
* We should call this periodically from a function such as glXMakeCurrent
* in order to test if multiple threads are being used.
@@ -153,7 +190,7 @@ static mtx_t ThreadCheckMutex = _MTX_INITIALIZER_NP;
void
u_current_init(void)
{
static unsigned long knownID;
static thread_id knownID;
static int firstCall = 1;
if (ThreadSafe)
@@ -163,10 +200,10 @@ u_current_init(void)
if (firstCall) {
u_current_init_tsd();
knownID = u_thread_self();
knownID = get_thread_id();
firstCall = 0;
}
else if (knownID != u_thread_self()) {
else if (!thread_id_equal(knownID, get_thread_id())) {
ThreadSafe = 1;
u_current_set_table(NULL);
u_current_set_context(NULL);

View File

@@ -80,30 +80,6 @@ struct u_tsd {
};
static inline unsigned long
u_thread_self(void)
{
/*
* XXX: Callers of u_thread_self assume it is a lightweight function,
* returning a numeric value. But unfortunately C11's thrd_current() gives
* no such guarantees. In fact, it's pretty hard to have a compliant
* implementation of thrd_current() on Windows with such characteristics.
* So for now, we side-step this mess and use Windows thread primitives
* directly here.
*
* FIXME: On the other hand, u_thread_self() is a bad
* abstraction. Even with pthreads, there is no guarantee that
* pthread_self() will return numeric IDs -- we should be using
* pthread_equal() instead of assuming we can compare thread ids...
*/
#ifdef _WIN32
return GetCurrentThreadId();
#else
return (unsigned long) (uintptr_t) thrd_current();
#endif
}
static inline void
u_tsd_init(struct u_tsd *tsd)
{