glsl/linker: use without_array() to retrieve type
This is what we do in the condition too, so it makes sense. v2: Only compute without_array() once (Ilia). Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -566,9 +566,10 @@ validate_explicit_variable_location(struct gl_context *ctx,
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return false;
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}
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if (type->without_array()->is_interface()) {
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for (unsigned i = 0; i < type->without_array()->length; i++) {
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glsl_struct_field *field = &type->fields.structure[i];
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const glsl_type *type_without_array = type->without_array();
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if (type_without_array->is_interface()) {
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for (unsigned i = 0; i < type_without_array->length; i++) {
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glsl_struct_field *field = &type_without_array->fields.structure[i];
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unsigned field_location = field->location -
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(field->patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0);
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if (!check_location_aliasing(explicit_locations, var,
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